Enhancing Virtual Reality Experiences in Architectural Visualization of an Academic Environment

Virtual Reality (VR) technology possesses the capability to transport users into immersive, alternative environments, providing them with a convincing sense of presence within a simulated world. This project leverages VR to develop an interactive, educational system centered around the De Montfort University (DMU) Queens Building, simulating key facilities and infrastructure through the integration of 360-degree imagery and Adobe Captivate software. Designed in response to contemporary challenges, such as the COVID-19 pandemic, which underscored the need for flexible and innovative learning methodologies, the VR system offers an immersive educational platform enriched with essential information to enhance student engagement and learning outcomes. A comprehensive literature review explored the expanding applications of VR across diverse sectors, including education, healthcare, robotics, and manufacturing. The findings of this review underscored VR's transformative potential in enhancing educational engagement and facilitating a deeper understanding of complex concepts. The project methodology involved meticulously mapping the physical layout of the Queens Building, capturing targeted 360-degree scenarios using a Ricoh Theta V camera, and subsequently transforming these into immersive VR scenarios enriched with interactive hotspots, meticulously synchronized with the building's design layout. The VR system successfully achieved the project's objectives by simulating key educational and informational use cases. It provides students with an alternative learning medium, offering interactive insights into the functionalities of equipment and facilities within the building. Furthermore, the system enables a virtual tour of the DMU campus, facilitating familiarization with the university environment. Findings from the VR application highlight its potential as a dynamic educational tool, positioning it as a valuable complement to traditional learning methods. This innovative approach demonstrates the capacity of VR to enhance student understanding, support academic and research pursuits, and ultimately enrich the overall student experience.

Authors

Institutions

Publication Details

Journal
EAI Endorsed Transactions on AI and Robotics
Published
2025-01-29
DOI
https://doi.org/10.4108/airo.8051
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Virtual Reality Experiences in Architectural Visualization of an Academic Environment

Amin Kolahdooz, Abiodun Durojaye, Alireza Hajfathalian
EAI Endorsed Transactions on AI and Robotics
Virtual Reality Applications and Impacts
article

Enhancing Virtual Reality Experiences in Architectural Visualization of an Academic Environment

Amin Kolahdooz, Abiodun Durojaye, Alireza Hajfathalian
article en

Abstract

Virtual Reality (VR) technology possesses the capability to transport users into immersive, alternative environments, providing them with a convincing sense of presence within a simulated world. This project leverages VR to develop an interactive, educational system centered around the De Montfort University (DMU) Queens Building, simulating key facilities and infrastructure through the integration of 360-degree imagery and Adobe Captivate software. Designed in response to contemporary challenges, such as the COVID-19 pandemic, which underscored the need for flexible and innovative learning methodologies, the VR system offers an immersive educational platform enriched with essential information to enhance student engagement and learning outcomes. A comprehensive literature review explored the expanding applications of VR across diverse sectors, including education, healthcare, robotics, and manufacturing. The findings of this review underscored VR's transformative potential in enhancing educational engagement and facilitating a deeper understanding of complex concepts. The project methodology involved meticulously mapping the physical layout of the Queens Building, capturing targeted 360-degree scenarios using a Ricoh Theta V camera, and subsequently transforming these into immersive VR scenarios enriched with interactive hotspots, meticulously synchronized with the building's design layout. The VR system successfully achieved the project's objectives by simulating key educational and informational use cases. It provides students with an alternative learning medium, offering interactive insights into the functionalities of equipment and facilities within the building. Furthermore, the system enables a virtual tour of the DMU campus, facilitating familiarization with the university environment. Findings from the VR application highlight its potential as a dynamic educational tool, positioning it as a valuable complement to traditional learning methods. This innovative approach demonstrates the capacity of VR to enhance student understanding, support academic and research pursuits, and ultimately enrich the overall student experience.

EAI Endorsed Transactions on AI and RoboticsVol. 4
De Montfort University (GB), Babol Noshirvani University of Technology (IR)
Openalex Percentile: Top 99%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.