A 66.6 FPS High Quality Gaussian Splats Rendering FPGA Processor with Reconfigurable Computation Architecture

Recently, 3D Gaussian Splatting (3DGS) has been a novel solution in rendering 3D scene geometry. Unlike prior works, such as Neural Radiance Fields (NeRF), 3DGS can represent scenes using anisotropic covariance parameters as in Fig. 1 [1], enabling high quality rendering in both transparent and reflective scenes with reduced training data [2]. Key stages of rendering process is as follows:1) Frustum Culling - removing gaussians out of view bounds, 2) $2 D$ Feature Computation - computing image parameters from 3D scene parameters, 3) Sorting - aligning gaussians by depth order, 4) Volume Rendering (VR) - accumulating weighted sum of sorted Gaussians to obtain pixel colors.

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Publication Details

Published
2024-11-18
DOI
https://doi.org/10.1109/a-sscc60305.2024.10848911
Citations
5
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
1.25
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article

A 66.6 FPS High Quality Gaussian Splats Rendering FPGA Processor with Reconfigurable Computation Architecture

Wooyoung Jo, Gwangtae Park, Jongjun Park, Won-Hoon Park et al.
5 citations
Advanced Vision and Imaging
1.25
article

A 66.6 FPS High Quality Gaussian Splats Rendering FPGA Processor with Reconfigurable Computation Architecture

Wooyoung Jo, Gwangtae Park, Jongjun Park, Won-Hoon Park, Hongseok Lee, Hoi-Jun Yoo
article en
5 citations

Abstract

Recently, 3D Gaussian Splatting (3DGS) has been a novel solution in rendering 3D scene geometry. Unlike prior works, such as Neural Radiance Fields (NeRF), 3DGS can represent scenes using anisotropic covariance parameters as in Fig. 1 [1], enabling high quality rendering in both transparent and reflective scenes with reduced training data [2]. Key stages of rendering process is as follows:1) Frustum Culling - removing gaussians out of view bounds, 2) $2 D$ Feature Computation - computing image parameters from 3D scene parameters, 3) Sorting - aligning gaussians by depth order, 4) Volume Rendering (VR) - accumulating weighted sum of sorted Gaussians to obtain pixel colors.

Korea Advanced Institute of Science and Technology (KR)
Affordable and clean energy
Openalex Percentile: Top 18%
Advanced Vision and Imaging
1.25
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