Design and Development of an Interactive 3D Educational Game for Teaching Fundamental Concepts in Computer Networks

This research paper documents creation of an educational 3D game designed to teach elementary concepts in computer networks. Presented work analyzes the role of games in education, as well as effectiveness of different types of educational games used in universities both in Slovakia and abroad. The analysis includes a review of past research of how an educational game can affect the learning process. Later on, the article focuses on the design and development of a specific 3D game aimed to enhance the understanding of computer networks. The game is developed as a functional educational tool intended to support the curriculum for students studying computer networks. The final game not only demonstrates the potential of interactive learning in technical education but also provides a practical resource for lectors seeking to incorporate innovative teaching aids into their classrooms.

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Publication Details

Published
2024-10-24
DOI
https://doi.org/10.1109/iceta63795.2024.10850862
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Design and Development of an Interactive 3D Educational Game for Teaching Fundamental Concepts in Computer Networks

Peter Fecil'ak, E. A. Katonová, D. Mantič
Innovative Educational Techniques
article

Design and Development of an Interactive 3D Educational Game for Teaching Fundamental Concepts in Computer Networks

Peter Fecil'ak, E. A. Katonová, D. Mantič
article en

Abstract

This research paper documents creation of an educational 3D game designed to teach elementary concepts in computer networks. Presented work analyzes the role of games in education, as well as effectiveness of different types of educational games used in universities both in Slovakia and abroad. The analysis includes a review of past research of how an educational game can affect the learning process. Later on, the article focuses on the design and development of a specific 3D game aimed to enhance the understanding of computer networks. The game is developed as a functional educational tool intended to support the curriculum for students studying computer networks. The final game not only demonstrates the potential of interactive learning in technical education but also provides a practical resource for lectors seeking to incorporate innovative teaching aids into their classrooms.

Ministry of Education
Openalex Percentile: Top 63%
Innovative Educational Techniques
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Design and Development of an Interactive 3D Educational Game for Teaching Fundamental Concepts in Computer Networks — Peter Fecil'ak, E. A. Katonová, et al. · (2024) | TGRS Research Map | TGRS