User-Friendly Tools for New Digital Education in Computer Sience

In today's world of pandemic era, it is important to develop new ways of e-learning. E-learning is also associated with finding creative innovation as a part of digital learning, which includes a variety of IT tools as multimedia and smart tools. The article is focused on preparing and implementing innovative tools in computer science teaching. Computer science teaching is traditionally based on explicit exact knowledge. It leads to memorizing the steps or searching the ready solutions on websites from the students' side. In the article, we analyse the problems of computer science teaching online and the experience of using a few innovative elements in e-learning courses last year. Based on gained experience we choose appropriate tools for collaboration, interactivity, tools that record the sequence of steps, and tools for creating scenarios, focusing on gamification in teaching. The aim of the article comes from such experience and shows examples of how to implement multimedia and tools in a creative way for algorithmization and programming. We also try to use the interaction with the chatbot, which responds directly to the students' suggestions and helps them with basic terms. The specific results of our analyses and practical use are discussed and supported with figures.

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Institutions

Publication Details

Published
2024-10-24
DOI
https://doi.org/10.1109/iceta63795.2024.10850856
Citations
1
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
0.41

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article

User-Friendly Tools for New Digital Education in Computer Sience

Alžbeta Kanáliková, Eva Rakovská
1 citations
Online Learning and Analytics
0.41
article

User-Friendly Tools for New Digital Education in Computer Sience

Alžbeta Kanáliková, Eva Rakovská
article en
1 citations

Abstract

In today's world of pandemic era, it is important to develop new ways of e-learning. E-learning is also associated with finding creative innovation as a part of digital learning, which includes a variety of IT tools as multimedia and smart tools. The article is focused on preparing and implementing innovative tools in computer science teaching. Computer science teaching is traditionally based on explicit exact knowledge. It leads to memorizing the steps or searching the ready solutions on websites from the students' side. In the article, we analyse the problems of computer science teaching online and the experience of using a few innovative elements in e-learning courses last year. Based on gained experience we choose appropriate tools for collaboration, interactivity, tools that record the sequence of steps, and tools for creating scenarios, focusing on gamification in teaching. The aim of the article comes from such experience and shows examples of how to implement multimedia and tools in a creative way for algorithmization and programming. We also try to use the interaction with the chatbot, which responds directly to the students' suggestions and helps them with basic terms. The specific results of our analyses and practical use are discussed and supported with figures.

University of Žilina (SK), Bratislava University of Economics and Business (SK)
Kultúrna a Edukacná Grantová Agentúra MŠVVaŠ SR
Quality Education
Openalex Percentile: Top 24%
Online Learning and Analytics
0.41
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