SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»

The article examines the system analysis and design of the game «Shooting Simulation in a Shooting Range», which is a relevant area in the context of the modern gaming industry’s development. The research emphasizes the importance of using information technologies to create interactive products that combine high levels of graphic detail, realistic physical models, and user-friendly interfaces. The main purpose of the study is to develop software for a shooting simulation using modern tools and methods. The research identifies the key system requirements, describes the stages of project implementation, and proposes approaches to solving the main technical challenges. The paper provides a detailed explanation of the choice of development tools, specifically the use of the Unreal Engine 5 game engine and the Blender 3D editor. Unreal Engine 5 ensures high-quality graphics, efficient visual programming tools through the Blueprint system, and comprehensive developer support. Blender, as a powerful tool for creating three-dimensional models, was used to design objects such as targets and weapons. The choice of these tools is justified by their accessibility, functionality, and active community support. The game development methodology includes several stages: requirements analysis, architecture and interface design, code development, testing, and debugging. During development, modern approaches to modeling physical properties were applied, ensuring realistic simulation of shooting, including aspects such as bullet trajectory, object interactions, and acoustic effects. Realistic sound was achieved through the integration of high-quality audio files, enhancing the overall gaming experience. Special attention was given to the practical implementation of the game’s core features, including weapon selection, target customization, the use of optical sights, and the implementation of bonus shots under certain conditions. An important component is the interactive settings menu, allowing players to individually adjust game parameters. The game was tested on various hardware platforms, confirming its compatibility with a wide range of devices. The results of the study demonstrate the potential use of this product for both entertainment and training purposes. The shooting simulation can be beneficial for training in shooting disciplines and engaging users with top-tier gaming mechanics. The work underscores the importance of integrating innovative technologies into the process of creating gaming products that meet modern standards of quality and convenience. Thus, the presented development serves as an example of the successful application of modern technologies in the field of interactive entertainment and demonstrates the prospects for developing such projects in the context of the growing popularity of virtual games and simulators.

Authors

Institutions

Publication Details

Journal
Automation technological and business processes
Published
2024-12-27
DOI
https://doi.org/10.15673/atbp.v16i4.2959
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»

O. Sakaliuk, Д. М. Попков, D. Yanchev
Automation technological and business processes
Simulation and Modeling Applications
article

SYSTEM ANALYSIS AND DESIGN OF THE GAME «SHOOTING SIMULATION IN A SHOOTING RANGE»

O. Sakaliuk, Д. М. Попков, D. Yanchev
article en

Abstract

The article examines the system analysis and design of the game «Shooting Simulation in a Shooting Range», which is a relevant area in the context of the modern gaming industry’s development. The research emphasizes the importance of using information technologies to create interactive products that combine high levels of graphic detail, realistic physical models, and user-friendly interfaces. The main purpose of the study is to develop software for a shooting simulation using modern tools and methods. The research identifies the key system requirements, describes the stages of project implementation, and proposes approaches to solving the main technical challenges. The paper provides a detailed explanation of the choice of development tools, specifically the use of the Unreal Engine 5 game engine and the Blender 3D editor. Unreal Engine 5 ensures high-quality graphics, efficient visual programming tools through the Blueprint system, and comprehensive developer support. Blender, as a powerful tool for creating three-dimensional models, was used to design objects such as targets and weapons. The choice of these tools is justified by their accessibility, functionality, and active community support. The game development methodology includes several stages: requirements analysis, architecture and interface design, code development, testing, and debugging. During development, modern approaches to modeling physical properties were applied, ensuring realistic simulation of shooting, including aspects such as bullet trajectory, object interactions, and acoustic effects. Realistic sound was achieved through the integration of high-quality audio files, enhancing the overall gaming experience. Special attention was given to the practical implementation of the game’s core features, including weapon selection, target customization, the use of optical sights, and the implementation of bonus shots under certain conditions. An important component is the interactive settings menu, allowing players to individually adjust game parameters. The game was tested on various hardware platforms, confirming its compatibility with a wide range of devices. The results of the study demonstrate the potential use of this product for both entertainment and training purposes. The shooting simulation can be beneficial for training in shooting disciplines and engaging users with top-tier gaming mechanics. The work underscores the importance of integrating innovative technologies into the process of creating gaming products that meet modern standards of quality and convenience. Thus, the presented development serves as an example of the successful application of modern technologies in the field of interactive entertainment and demonstrates the prospects for developing such projects in the context of the growing popularity of virtual games and simulators.

Automation technological and business processesVol. 16(4)
Odesa National University of Technology (UA)
Openalex Percentile: Top 68%
Simulation and Modeling Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.