Playful Antisedentary Interactions for Online Meeting Scenarios: A Research Through Design Approach
Our research findings indicate that antisedentary bodily interactions designed for online meetings have the potential to mitigate sedentary behaviors while enhancing social connections. Furthermore, the BIG-AOME framework that we propose explores the design space for antisedentary physical interactions in the context of online meetings, detailing pertinent design choices and considerations.
Authors
- Pengcheng An (ORCID: https://orcid.org/0000-0002-7705-2031)
- Jian Tao Zhao (ORCID: https://orcid.org/0000-0001-5008-4319)
- Shanghao Li (ORCID: https://orcid.org/0009-0009-9862-5722)
- Yuzhen Xu (ORCID: https://orcid.org/0009-0001-2194-9165)
- Jiaqi Jiang (ORCID: https://orcid.org/0009-0005-1722-5251)
- Xian Li (ORCID: https://orcid.org/0009-0005-7563-503X)
Institutions
- University of Waterloo (CA)
- Southern University of Science and Technology (CN)
- University of Illinois Chicago (US)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-01-27
- DOI
- https://doi.org/10.2196/62778
- Primary Topic
- Innovative Human-Technology Interaction
- Type
- article
- Field-Weighted Citation Impact
- 0.00