Codify: A Programming Learning Tool Prototyping Using Design Thinking Method

Programming skills are very important nowadays, especially for students who are majoring in computer science. In order to have good knowledge, students should be able to learn independently. This study proposes Codify, a programming learning tool or e-learning platform for students where they are able to independently use several types of questions, including multiple choices, drop-down, drag-anddrop, and blank code. If students are not able to answer correctly, the system will recommend similar cases. For this study, the researchers applied the design thinking method to create a prototype of Codify to ensure that students who use it have a good user experience. Out of six scales in the user experience questionnaire (UEQ), five scales (Attractiveness, Efficiency, Dependability, Stimulation, and Novelty) are included in the Excellent category, while one scale (Perspicuity) is included in the Good category, meaning the Codify prototype has an excellent user experience with a slight improvement.

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Published
2024-12-22
DOI
https://doi.org/10.1109/cicn63059.2024.10847445
Primary Topic
Teaching and Learning Programming
Type
article
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article

Codify: A Programming Learning Tool Prototyping Using Design Thinking Method

Tien Fabrianti Kusumasari, Elvira Lailatuth Thohiroh, Safara Cathasa Riverinda Rijadi, Priya Mita Hartati Qhusna et al.
Teaching and Learning Programming
article

Codify: A Programming Learning Tool Prototyping Using Design Thinking Method

Tien Fabrianti Kusumasari, Elvira Lailatuth Thohiroh, Safara Cathasa Riverinda Rijadi, Priya Mita Hartati Qhusna, Vira Damayanti, Rafi Ahmad Kharian
article en

Abstract

Programming skills are very important nowadays, especially for students who are majoring in computer science. In order to have good knowledge, students should be able to learn independently. This study proposes Codify, a programming learning tool or e-learning platform for students where they are able to independently use several types of questions, including multiple choices, drop-down, drag-anddrop, and blank code. If students are not able to answer correctly, the system will recommend similar cases. For this study, the researchers applied the design thinking method to create a prototype of Codify to ensure that students who use it have a good user experience. Out of six scales in the user experience questionnaire (UEQ), five scales (Attractiveness, Efficiency, Dependability, Stimulation, and Novelty) are included in the Excellent category, while one scale (Perspicuity) is included in the Good category, meaning the Codify prototype has an excellent user experience with a slight improvement.

Telkom University (ID)
Openalex Percentile: Top 72%
Teaching and Learning Programming
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Codify: A Programming Learning Tool Prototyping Using Design Thinking Method — Tien Fabrianti Kusumasari, Elvira Lailatuth Thohiroh, et al. · (2024) | TGRS Research Map | TGRS