Predicting real-world navigation performance from a virtual navigation task in older adults

Virtual reality environments presented on tablets and smartphones offer a novel way of measuring navigation skill and predicting real-world navigation problems. The extent to which such virtual tests are effective at predicting navigation in older populations remains unclear. We compared the performance of 20 older participants (54-74 years old) in wayfinding tasks in a real-world environment in London, UK, and in similar tasks designed in a mobile app-based test of navigation (Sea Hero Quest). In a previous study with young participants (18-35 years old), we were able to predict navigation performance in real-world tasks in London and Paris using this mobile app. We find that for the older cohort, virtual navigation performance predicts real-world performance for medium difficulty, but not for the easy or difficult environments. Overall, our study supports the utility of using digital tests of spatial cognition in older age groups, while carefully adapting the task difficulty to the population.

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Publication Details

Journal
PLoS ONE
Published
2025-01-27
DOI
https://doi.org/10.1371/journal.pone.0317026
Citations
6
Primary Topic
Spatial Cognition and Navigation
Type
article
Field-Weighted Citation Impact
4.10

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Predicting real-world navigation performance from a virtual navigation task in older adults

Hugo J. Spiers, Jan Wiener, Antoine Coutrot, Sarah Goodroe et al.
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Predicting real-world navigation performance from a virtual navigation task in older adults

Hugo J. Spiers, Jan Wiener, Antoine Coutrot, Sarah Goodroe, Michael Hornberger, Christoffer J. Gahnstrom, Pablo Fernández Velasco
article en
6 citations

Abstract

Virtual reality environments presented on tablets and smartphones offer a novel way of measuring navigation skill and predicting real-world navigation problems. The extent to which such virtual tests are effective at predicting navigation in older populations remains unclear. We compared the performance of 20 older participants (54-74 years old) in wayfinding tasks in a real-world environment in London, UK, and in similar tasks designed in a mobile app-based test of navigation (Sea Hero Quest). In a previous study with young participants (18-35 years old), we were able to predict navigation performance in real-world tasks in London and Paris using this mobile app. We find that for the older cohort, virtual navigation performance predicts real-world performance for medium difficulty, but not for the easy or difficult environments. Overall, our study supports the utility of using digital tests of spatial cognition in older age groups, while carefully adapting the task difficulty to the population.

PLoS ONEVol. 20(1)
Université Claude Bernard Lyon 1 (FR), University of East Anglia (GB), Centre National de la Recherche Scientifique (FR), Laboratoire d'Informatique en Images et Systèmes d'Information (FR), University College London (GB), University of York (GB), University of Pennsylvania (US), Bournemouth University (GB)
Alzheimer’s Research UK, Deutsche Telekom Stiftung
Life below water
Openalex Percentile: Top 7%
Spatial Cognition and Navigation
4.10
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