GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians

Constructing a high-fidelity representation of the 3D scene using a monocular camera can enable a wide range of applications on low-energy devices, such as micro-robots, smartphones, and AR/VR headsets. On these devices, memory is often limited in capacity and its access often dominates the consumption of compute energy. Although Gaussian Splatting (GS) allows for high-fidelity reconstruction of 3D scenes, current GS-based SLAM is not memory efficient as a large number of past images is stored to retrain Gaussians for reducing catastrophic forgetting. These images often require two orders of magnitude higher memory than the map itself and thus dominate the total memory usage. In this work, we present GEVO, a GS-based monocular SLAM framework that achieves comparable fidelity as prior methods by rendering (instead of storing) them from the existing map. Novel Gaussian initialization and optimization techniques are proposed to remove artifacts from the map and delay the degradation of the rendered images over time. Across a variety of environments, GEVO achieves comparable map fidelity while reducing the memory overhead to around 58 MBs, which is up to <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$94\times$</tex-math></inline-formula> lower than prior works.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-01-27
DOI
https://doi.org/10.1109/lra.2025.3534683
Citations
1
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
4.99
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article

GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians

Dasong Gao, Vivienne Sze, Peter Zhi Xuan Li, Sertaç Karaman
1 citations
IEEE Robotics and Automation Letters
Robotics and Sensor-Based Localization
4.99
article

GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians

Dasong Gao, Vivienne Sze, Peter Zhi Xuan Li, Sertaç Karaman
article en
1 citations

Abstract

Constructing a high-fidelity representation of the 3D scene using a monocular camera can enable a wide range of applications on low-energy devices, such as micro-robots, smartphones, and AR/VR headsets. On these devices, memory is often limited in capacity and its access often dominates the consumption of compute energy. Although Gaussian Splatting (GS) allows for high-fidelity reconstruction of 3D scenes, current GS-based SLAM is not memory efficient as a large number of past images is stored to retrain Gaussians for reducing catastrophic forgetting. These images often require two orders of magnitude higher memory than the map itself and thus dominate the total memory usage. In this work, we present GEVO, a GS-based monocular SLAM framework that achieves comparable fidelity as prior methods by rendering (instead of storing) them from the existing map. Novel Gaussian initialization and optimization techniques are proposed to remove artifacts from the map and delay the degradation of the rendered images over time. Across a variety of environments, GEVO achieves comparable map fidelity while reducing the memory overhead to around 58 MBs, which is up to <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$94\times$</tex-math></inline-formula> lower than prior works.

IEEE Robotics and Automation LettersVol. 10(3)
Massachusetts Institute of Technology (US)
Affordable and clean energy
Openalex Percentile: Top 7%
Robotics and Sensor-Based Localization
4.99
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GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians — Dasong Gao, Vivienne Sze, et al. · IEEE Robotics and Automation Letters (2025) | TGRS Research Map | TGRS