LEGATO: Cross-Embodiment Imitation Using a Grasping Tool

Cross-embodiment imitation learning enables policies trained on specific embodiments to transfer across different robots, unlocking the potential for large-scale imitation learning that is both cost-effective and highly reusable. This paper presents <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">LEGATO</small>, a cross-embodiment imitation learning framework for visuomotor skill transfer across varied kinematic morphologies. We introduce a handheld gripper that unifies action and observation spaces, allowing tasks to be defined consistently across robots. We train visuomotor policies on task demonstrations using this gripper through imitation learning, applying transformation to a motion-invariant space for computing the training loss. Gripper motions generated by the policies are retargeted into high-degree-of-freedom whole-body motions using inverse kinematics for deployment across diverse embodiments. Our evaluations in simulation and real-robot experiments highlight the framework's effectiveness in learning and transferring visuomotor skills across various robots.

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Publication Details

Journal
IEEE Robotics and Automation Letters
Published
2025-01-27
DOI
https://doi.org/10.1109/lra.2025.3535182
Citations
4
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
5.10
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LEGATO: Cross-Embodiment Imitation Using a Grasping Tool

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article

LEGATO: Cross-Embodiment Imitation Using a Grasping Tool

H. Andy Park, Yuke Zhu, Shenli Yuan, Mingyo Seo, Luis Sentis
article en
4 citations

Abstract

Cross-embodiment imitation learning enables policies trained on specific embodiments to transfer across different robots, unlocking the potential for large-scale imitation learning that is both cost-effective and highly reusable. This paper presents <sc xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">LEGATO</small>, a cross-embodiment imitation learning framework for visuomotor skill transfer across varied kinematic morphologies. We introduce a handheld gripper that unifies action and observation spaces, allowing tasks to be defined consistently across robots. We train visuomotor policies on task demonstrations using this gripper through imitation learning, applying transformation to a motion-invariant space for computing the training loss. Gripper motions generated by the policies are retargeted into high-degree-of-freedom whole-body motions using inverse kinematics for deployment across diverse embodiments. Our evaluations in simulation and real-robot experiments highlight the framework's effectiveness in learning and transferring visuomotor skills across various robots.

IEEE Robotics and Automation LettersVol. 10(3)
Art Institute of Portland (US), Massachusetts Institute of Technology (US), The University of Texas at Austin (US)
Openalex Percentile: Top 5%
Human Pose and Action Recognition
5.10
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