An Intelligent System-Based Strategic Plan for a Humanoid Robot Playing the Game of Dominoes

The application of intelligent systems in humanoid robots provides research and development alternatives, as is the case with human-robot interaction. This paper focuses on the design and implementation of an intelligent system in the NAO robot to plan and execute moves in the board game known as dominoes. This system uses the NAO robot’s vision to determine the distribution of tiles on the board, as well as those available in hand. The appropriate moves are planned using a computational intelligence technique, and a kinematics model executes them. The results show that the vision system has an average error of 5.62%, in addition to 3.37% for the decision-making system and 7.87% for the kinematics of the robot. This leads to the NAO robot being capable of making successful plays through the proposed system, with an average effectiveness of 83.15%.

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Publication Details

Journal
Ingeniería e Investigación
Published
2024-12-01
DOI
https://doi.org/10.15446/ing.investig.108904
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
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article

An Intelligent System-Based Strategic Plan for a Humanoid Robot Playing the Game of Dominoes

Christian G. Quintero M., Daniela Charris, Mauricio Pardo, A. López Medina
Ingeniería e Investigación
Robotic Path Planning Algorithms
article

An Intelligent System-Based Strategic Plan for a Humanoid Robot Playing the Game of Dominoes

Christian G. Quintero M., Daniela Charris, Mauricio Pardo, A. López Medina
article en

Abstract

The application of intelligent systems in humanoid robots provides research and development alternatives, as is the case with human-robot interaction. This paper focuses on the design and implementation of an intelligent system in the NAO robot to plan and execute moves in the board game known as dominoes. This system uses the NAO robot’s vision to determine the distribution of tiles on the board, as well as those available in hand. The appropriate moves are planned using a computational intelligence technique, and a kinematics model executes them. The results show that the vision system has an average error of 5.62%, in addition to 3.37% for the decision-making system and 7.87% for the kinematics of the robot. This leads to the NAO robot being capable of making successful plays through the proposed system, with an average effectiveness of 83.15%.

Ingeniería e InvestigaciónVol. 44(3)
Openalex Percentile: Top 74%
Robotic Path Planning Algorithms
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