Interactive sequential generative models for team sports

Abstract Understanding spatiotemporal coordination of players in team sports is key to movement models, pattern detection, and computational tactics. Existing generative models propose to capture all stochasticity by a single latent variable and may suffer from entangled representations, or aim to uncover interaction structures of players but then do not focus on their generative ability. As a remedy, we propose a hierarchical latent variable model for predicting trajectories of multiple players. In the generative model, both, discrete role assignments and a latent interaction graph are sampled to allow for different models in subsequent node updates and message passing operations between nodes, where standard Gaussian latent variables are employed per agent and timestep. We cast our approach as a variational autoencoder that provides a disentangled latent space to capture variability in team sport movements and propose a neural architecture for its optimization. We empirically evaluate our approach on tracking data from basketball and soccer and observe that our contribution outperforms the state-of-art in all experiments.

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Publication Details

Journal
Machine Learning
Published
2025-01-27
DOI
https://doi.org/10.1007/s10994-024-06648-2
Citations
2
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
6.26

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article

Interactive sequential generative models for team sports

Dennis Fassmeyer, Moritz Cordes, Ulf Brefeld
2 citations
Machine Learning
Sports Analytics and Performance
6.26
article

Interactive sequential generative models for team sports

Dennis Fassmeyer, Moritz Cordes, Ulf Brefeld
article en
2 citations

Abstract

Abstract Understanding spatiotemporal coordination of players in team sports is key to movement models, pattern detection, and computational tactics. Existing generative models propose to capture all stochasticity by a single latent variable and may suffer from entangled representations, or aim to uncover interaction structures of players but then do not focus on their generative ability. As a remedy, we propose a hierarchical latent variable model for predicting trajectories of multiple players. In the generative model, both, discrete role assignments and a latent interaction graph are sampled to allow for different models in subsequent node updates and message passing operations between nodes, where standard Gaussian latent variables are employed per agent and timestep. We cast our approach as a variational autoencoder that provides a disentangled latent space to capture variability in team sport movements and propose a neural architecture for its optimization. We empirically evaluate our approach on tracking data from basketball and soccer and observe that our contribution outperforms the state-of-art in all experiments.

Machine LearningVol. 114(2)
Leuphana University of Lüneburg (DE)
Leuphana Universität Lüneburg
Openalex Percentile: Top 5%
Sports Analytics and Performance
6.26
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Interactive sequential generative models for team sports — Dennis Fassmeyer, Moritz Cordes, et al. · Machine Learning (2025) | TGRS Research Map | TGRS