Enhancing Employee Engagement through Gamified Digital Platforms: A Case Study Approach in the Technology Sector

Employee engagement is a crucial factor in organizational success, particularly in the dynamic and competitive technology sector. Traditional approaches, such as financial incentives, often fail to create sustainable intrinsic motivation, necessitating innovative solutions such as gamification. This study aims to analyze the role of gamification in enhancing employee engagement through the implementation of digital platforms in medium-sized technology companies. The research employs a case study methodology with a qualitative approach, involving in-depth interviews with 15 informants, including employees and managers, as well as user activity data analysis from the gamification platform. The findings indicate that gamification significantly improved employee engagement, with the proportion of employees exhibiting "High" engagement levels increasing from 25% to 60%, and "Very High" levels rising from 10% to 35%. Conversely, the "Very Low" category decreased from 15% to 5%. These results suggest that gamification elements such as rewards, challenges, and team collaboration fulfill employees’ psychological needs and create a more dynamic and productive work environment. This study contributes to the literature by providing insights into the effectiveness of gamification in the technology sector and offering practical recommendations for organizations to design relevant and sustainable gamification platforms. In conclusion, gamification is a promising strategy for enhancing employee engagement, provided that its elements are tailored to individual preferences and the technological readiness of the organization

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Publication Details

Journal
Journal of Management and Informatics
Published
2024-12-30
DOI
https://doi.org/10.51903/jmi.v3i3.59
Primary Topic
Technology Adoption and User Behaviour
Type
article
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article

Enhancing Employee Engagement through Gamified Digital Platforms: A Case Study Approach in the Technology Sector

Pindo Asti, Sri Wahyuning, Nanik Qosidah, Edy Siswanto et al.
Journal of Management and Informatics
Technology Adoption and User Behaviour
article

Enhancing Employee Engagement through Gamified Digital Platforms: A Case Study Approach in the Technology Sector

Pindo Asti, Sri Wahyuning, Nanik Qosidah, Edy Siswanto, Haril Ihsanil Huda
article en

Abstract

Employee engagement is a crucial factor in organizational success, particularly in the dynamic and competitive technology sector. Traditional approaches, such as financial incentives, often fail to create sustainable intrinsic motivation, necessitating innovative solutions such as gamification. This study aims to analyze the role of gamification in enhancing employee engagement through the implementation of digital platforms in medium-sized technology companies. The research employs a case study methodology with a qualitative approach, involving in-depth interviews with 15 informants, including employees and managers, as well as user activity data analysis from the gamification platform. The findings indicate that gamification significantly improved employee engagement, with the proportion of employees exhibiting "High" engagement levels increasing from 25% to 60%, and "Very High" levels rising from 10% to 35%. Conversely, the "Very Low" category decreased from 15% to 5%. These results suggest that gamification elements such as rewards, challenges, and team collaboration fulfill employees’ psychological needs and create a more dynamic and productive work environment. This study contributes to the literature by providing insights into the effectiveness of gamification in the technology sector and offering practical recommendations for organizations to design relevant and sustainable gamification platforms. In conclusion, gamification is a promising strategy for enhancing employee engagement, provided that its elements are tailored to individual preferences and the technological readiness of the organization

Journal of Management and InformaticsVol. 3(3)
Universitas Semarang (ID), Universitas Sains dan Teknologi Komputer
Openalex Percentile: Top 69%
Technology Adoption and User Behaviour
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Enhancing Employee Engagement through Gamified Digital Platforms: A Case Study Approach in the Technology Sector — Pindo Asti, Sri Wahyuning, et al. · Journal of Management and Informatics (2024) | TGRS Research Map | TGRS