Phygital Education through Storytelling and Learning by Doing: the Binario 9 ¾ project

Alternatives didactic methods, based on the educational theory “learning by doing”, have been suggested in the transition from Curricula Based Education to Competence-Based Education (CBE). An example of alternative methods employed in this project is phygital education, which can be used as a profitable framework to implement innovative teaching method of STEM disciplines at school. In this paper we present a recent project, namely Binario 9 ¾, where phygital education has been developed through virtual communities of practice and digital storytelling adoption, to support students of middle school with learning disorders or difficulties to bridge the gap with others. The project was split into two phases: the first one from September 2019 till December 2021, characterized by COVID pandemic during which the developed materials have been mainly used in presence to support student with learning difficulties in mathematics due to language speaking; the second one from June 2022 to September 2023 during which the materials have been completely revised to be used online by students with specific learning disorders too (like dyslexia). The results reported in this paper show how inclusion, scholastic and educational success for students with learning disturbs or cultural barriers can be successfully obtained using the proposed approach.

Authors

Publication Details

Journal
Interaction design & architecture(s)/ID&A Interaction design & architecture(s)
Published
2024-11-30
DOI
https://doi.org/10.55612/s-5002-062-005
Primary Topic
Higher Education Learning Practices
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Phygital Education through Storytelling and Learning by Doing: the Binario 9 ¾ project

B. Tosi, Fábio Sartori, Claudia Maga, Alessandro Varallo
Interaction design & architecture(s)/ID&A Interaction design & architecture(s)
Higher Education Learning Practices
article

Phygital Education through Storytelling and Learning by Doing: the Binario 9 ¾ project

B. Tosi, Fábio Sartori, Claudia Maga, Alessandro Varallo
article en

Abstract

Alternatives didactic methods, based on the educational theory “learning by doing”, have been suggested in the transition from Curricula Based Education to Competence-Based Education (CBE). An example of alternative methods employed in this project is phygital education, which can be used as a profitable framework to implement innovative teaching method of STEM disciplines at school. In this paper we present a recent project, namely Binario 9 ¾, where phygital education has been developed through virtual communities of practice and digital storytelling adoption, to support students of middle school with learning disorders or difficulties to bridge the gap with others. The project was split into two phases: the first one from September 2019 till December 2021, characterized by COVID pandemic during which the developed materials have been mainly used in presence to support student with learning difficulties in mathematics due to language speaking; the second one from June 2022 to September 2023 during which the materials have been completely revised to be used online by students with specific learning disorders too (like dyslexia). The results reported in this paper show how inclusion, scholastic and educational success for students with learning disturbs or cultural barriers can be successfully obtained using the proposed approach.

Interaction design & architecture(s)/ID&A Interaction design & architecture(s)(62)
Openalex Percentile: Top 63%
Higher Education Learning Practices
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Phygital Education through Storytelling and Learning by Doing: the Binario 9 ¾ project — B. Tosi, Fábio Sartori, et al. · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) (2024) | TGRS Research Map | TGRS