Designing a Collaborative Learning Platform Based on Learnersourcing and Gamification

In traditional, old-fashioned educational settings, students are passive consumers of learning content and do not actively contribute to the overall improvement of the learning process. While the situation has been changing lately and novel teaching approaches have been proposed, there are many educational systems in which the problem still persists. In this context, we introduce an innovative educational platform called ShaLe, which aims to provide comprehensive support for learnersourcing and gamification. More specifically, the ShaLe system allows students to share additional educational resources alongside those provided by the teachers. It features an integrated question-answer system to facilitate discussions and clarifications related to the teacher’s materials. Additionally, the platform introduces a dedicated task that encourages students to create new assignments and evaluate solutions proposed by their peers. Furthermore, students can visualize their own performance metrics and can earn badges for exceptional achievements, adding a gamification component to the learning process. As such, the platform is designed to facilitate collaborative learning among students, stimulate learner engagement, while also decreasing the workload of the teacher.

Authors

Publication Details

Journal
Interaction design & architecture(s)/ID&A Interaction design & architecture(s)
Published
2024-11-30
DOI
https://doi.org/10.55612/s-5002-062-003
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Designing a Collaborative Learning Platform Based on Learnersourcing and Gamification

Elvira Popescu, Alexandru Smarandache
1 citations
Interaction design & architecture(s)/ID&A Interaction design & architecture(s)
Educational Games and Gamification
0.79
article

Designing a Collaborative Learning Platform Based on Learnersourcing and Gamification

Elvira Popescu, Alexandru Smarandache
article en
1 citations

Abstract

In traditional, old-fashioned educational settings, students are passive consumers of learning content and do not actively contribute to the overall improvement of the learning process. While the situation has been changing lately and novel teaching approaches have been proposed, there are many educational systems in which the problem still persists. In this context, we introduce an innovative educational platform called ShaLe, which aims to provide comprehensive support for learnersourcing and gamification. More specifically, the ShaLe system allows students to share additional educational resources alongside those provided by the teachers. It features an integrated question-answer system to facilitate discussions and clarifications related to the teacher’s materials. Additionally, the platform introduces a dedicated task that encourages students to create new assignments and evaluate solutions proposed by their peers. Furthermore, students can visualize their own performance metrics and can earn badges for exceptional achievements, adding a gamification component to the learning process. As such, the platform is designed to facilitate collaborative learning among students, stimulate learner engagement, while also decreasing the workload of the teacher.

Interaction design & architecture(s)/ID&A Interaction design & architecture(s)(62)
Openalex Percentile: Top 20%
Educational Games and Gamification
0.79
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.