AN INTERACTIVE CHEMISTRY GAME FOR EDUCATIONAL ENGAGEMENT

This project aimed to develop an interactive chemistry game accessible on mobile devices and computers to make learning basic chemistry concepts more engaging for students. The game was created using HTML, CSS, and JavaScript, ensuring cross-platform compatibility. Initial tests showed that the game successfully captured students' interest with its intuitive interface and appealing design. While the game proved attractive to young students and encouraged exploration of chemical concepts in a playful manner, areas for improvement were identified, including expanding educational content and providing more detailed user feedback. The game's flexibility in access and positive reception by test users highlight its potential as an educational tool for teaching chemistry. With further enhancements, this game could become a valuable resource in chemistry education, leveraging widespread mobile device usage to transform these devices into productive learning tools.

Authors

Publication Details

Published
2024-12-12
DOI
https://doi.org/10.48141/sscon_02_2024.pdf
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

AN INTERACTIVE CHEMISTRY GAME FOR EDUCATIONAL ENGAGEMENT

Saif Hassan, Abher Rasheed, Luis Alcides Brandini De Boni
Educational Games and Gamification
article

AN INTERACTIVE CHEMISTRY GAME FOR EDUCATIONAL ENGAGEMENT

Saif Hassan, Abher Rasheed, Luis Alcides Brandini De Boni
article en

Abstract

This project aimed to develop an interactive chemistry game accessible on mobile devices and computers to make learning basic chemistry concepts more engaging for students. The game was created using HTML, CSS, and JavaScript, ensuring cross-platform compatibility. Initial tests showed that the game successfully captured students' interest with its intuitive interface and appealing design. While the game proved attractive to young students and encouraged exploration of chemical concepts in a playful manner, areas for improvement were identified, including expanding educational content and providing more detailed user feedback. The game's flexibility in access and positive reception by test users highlight its potential as an educational tool for teaching chemistry. With further enhancements, this game could become a valuable resource in chemistry education, leveraging widespread mobile device usage to transform these devices into productive learning tools.

Openalex Percentile: Top 67%
Educational Games and Gamification
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