THE APPLICATION AND PRACTICE OF GAME-BASED LEARNING IN THE TEACHING OF GAME THEORY: A STRATEGY SIMULATION GAME TO PROMOTE THE INTEGRATION OF THEORY AND PRACTICE
This study investigates the application of game-based learning in game theory education, presenting a comprehensive framework for implementing gamification strategies through a "Market Gaming Simulation" approach. Traditional game theory instruction often struggles to effectively convey complex theoretical concepts and bridge the gap between abstract mathematics and practical applications. To address these challenges, this research develops and analyzes a strategic simulation game that integrates core game theory concepts—including Nash equilibrium, Prisoner's Dilemma, dynamic game analysis, mixed-strategy equilibrium, and Bayesian games—into an interactive learning environment.The study first examines the current limitations in game theory pedagogy and establishes the theoretical foundation for game-based learning implementation. It then presents a detailed design of the "Market Gaming Simulation," including game objectives, core mechanisms, role design, and operational processes. The simulation creates a competitive marketplace where students, through multiple rounds of decision-making, experience the practical applications of game theory concepts while developing strategic thinking capabilities.A systematic implementation framework is proposed, encompassing pre-course preparation, classroom execution, and post-game analysis. The framework includes comprehensive guidelines for both instructors and students, real-time feedback mechanisms, and evaluation systems. Results indicate that this gamified approach significantly enhances student engagement, improves understanding of theoretical concepts, and develops practical decision-making skills. While acknowledging implementation challenges such as the need for elevated pedagogical expertise and flexible game design, this study provides valuable insights for integrating game-based learning into game theory education, contributing to the advancement of interactive and effective teaching methodologies in higher education.
Institutions
- Jiangxi University of Water Resources and Electric Power (CN)
- Jiangxi University of Finance and Economics (CN)
Publication Details
- Journal
- World Journal of Information Technology
- Published
- 2024-12-30
- DOI
- https://doi.org/10.61784/wjit3022
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00