THE APPLICATION AND PRACTICE OF GAME-BASED LEARNING IN THE TEACHING OF GAME THEORY: A STRATEGY SIMULATION GAME TO PROMOTE THE INTEGRATION OF THEORY AND PRACTICE

This study investigates the application of game-based learning in game theory education, presenting a comprehensive framework for implementing gamification strategies through a "Market Gaming Simulation" approach. Traditional game theory instruction often struggles to effectively convey complex theoretical concepts and bridge the gap between abstract mathematics and practical applications. To address these challenges, this research develops and analyzes a strategic simulation game that integrates core game theory concepts—including Nash equilibrium, Prisoner's Dilemma, dynamic game analysis, mixed-strategy equilibrium, and Bayesian games—into an interactive learning environment.The study first examines the current limitations in game theory pedagogy and establishes the theoretical foundation for game-based learning implementation. It then presents a detailed design of the "Market Gaming Simulation," including game objectives, core mechanisms, role design, and operational processes. The simulation creates a competitive marketplace where students, through multiple rounds of decision-making, experience the practical applications of game theory concepts while developing strategic thinking capabilities.A systematic implementation framework is proposed, encompassing pre-course preparation, classroom execution, and post-game analysis. The framework includes comprehensive guidelines for both instructors and students, real-time feedback mechanisms, and evaluation systems. Results indicate that this gamified approach significantly enhances student engagement, improves understanding of theoretical concepts, and develops practical decision-making skills. While acknowledging implementation challenges such as the need for elevated pedagogical expertise and flexible game design, this study provides valuable insights for integrating game-based learning into game theory education, contributing to the advancement of interactive and effective teaching methodologies in higher education.

Institutions

Publication Details

Journal
World Journal of Information Technology 
Published
2024-12-30
DOI
https://doi.org/10.61784/wjit3022
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

THE APPLICATION AND PRACTICE OF GAME-BASED LEARNING IN THE TEACHING OF GAME THEORY: A STRATEGY SIMULATION GAME TO PROMOTE THE INTEGRATION OF THEORY AND PRACTICE

World Journal of Information Technology 
Educational Games and Gamification
article

THE APPLICATION AND PRACTICE OF GAME-BASED LEARNING IN THE TEACHING OF GAME THEORY: A STRATEGY SIMULATION GAME TO PROMOTE THE INTEGRATION OF THEORY AND PRACTICE

article en

Abstract

This study investigates the application of game-based learning in game theory education, presenting a comprehensive framework for implementing gamification strategies through a "Market Gaming Simulation" approach. Traditional game theory instruction often struggles to effectively convey complex theoretical concepts and bridge the gap between abstract mathematics and practical applications. To address these challenges, this research develops and analyzes a strategic simulation game that integrates core game theory concepts—including Nash equilibrium, Prisoner's Dilemma, dynamic game analysis, mixed-strategy equilibrium, and Bayesian games—into an interactive learning environment.The study first examines the current limitations in game theory pedagogy and establishes the theoretical foundation for game-based learning implementation. It then presents a detailed design of the "Market Gaming Simulation," including game objectives, core mechanisms, role design, and operational processes. The simulation creates a competitive marketplace where students, through multiple rounds of decision-making, experience the practical applications of game theory concepts while developing strategic thinking capabilities.A systematic implementation framework is proposed, encompassing pre-course preparation, classroom execution, and post-game analysis. The framework includes comprehensive guidelines for both instructors and students, real-time feedback mechanisms, and evaluation systems. Results indicate that this gamified approach significantly enhances student engagement, improves understanding of theoretical concepts, and develops practical decision-making skills. While acknowledging implementation challenges such as the need for elevated pedagogical expertise and flexible game design, this study provides valuable insights for integrating game-based learning into game theory education, contributing to the advancement of interactive and effective teaching methodologies in higher education.

World Journal of Information Technology Vol. 2(3)
Jiangxi University of Water Resources and Electric Power (CN), Jiangxi University of Finance and Economics (CN)
Openalex Percentile: Top 67%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.