Learning Human-Object Interactions in Videos by Heterogeneous Graph Neural Networks

Video-based human-object interaction (HOI) recognition aims at labeling of human and object sequences with multiple human-object interaction classes. Existing video HOI models typically treat human-object interaction as the homogeneous graph in videos. However, the homogeneous graph only represents one type of node and interaction, which is unable to distinguish whether messages are intra-class or inter-class, or originate from the active or passive side. In this paper, we propose a human-object interaction model based on heterogeneous graph neural networks. The proposed model uses the heterogeneous graph to represent human-object interactions in videos, utilizing heterogeneous attention mechanisms to achieve message passing between nodes. Additionally, the model designs a skip-connected spatial-temporal graph structure for video human-object interaction, focusing on both the motion information of entities in the current frame and the motion states of neighboring frame entities. Our method demonstrates state-of-the-art performance on two pivotal HOI benchmarks, including the CAD-120 dataset and the Something-Else dataset.

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Publication Details

Published
2024-10-28
DOI
https://doi.org/10.1109/icsp62129.2024.10846027
Citations
1
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.25

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article

Learning Human-Object Interactions in Videos by Heterogeneous Graph Neural Networks

Qiyue Li, Zhenxing Zheng, Jiapeng Yan, Jin Zhang et al.
1 citations
Human Pose and Action Recognition
0.25
article

Learning Human-Object Interactions in Videos by Heterogeneous Graph Neural Networks

Qiyue Li, Zhenxing Zheng, Jiapeng Yan, Jin Zhang, Yuanqing Li
article en
1 citations

Abstract

Video-based human-object interaction (HOI) recognition aims at labeling of human and object sequences with multiple human-object interaction classes. Existing video HOI models typically treat human-object interaction as the homogeneous graph in videos. However, the homogeneous graph only represents one type of node and interaction, which is unable to distinguish whether messages are intra-class or inter-class, or originate from the active or passive side. In this paper, we propose a human-object interaction model based on heterogeneous graph neural networks. The proposed model uses the heterogeneous graph to represent human-object interactions in videos, utilizing heterogeneous attention mechanisms to achieve message passing between nodes. Additionally, the model designs a skip-connected spatial-temporal graph structure for video human-object interaction, focusing on both the motion information of entities in the current frame and the motion states of neighboring frame entities. Our method demonstrates state-of-the-art performance on two pivotal HOI benchmarks, including the CAD-120 dataset and the Something-Else dataset.

Xi’an University of Posts and Telecommunications (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 42%
Human Pose and Action Recognition
0.25
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Learning Human-Object Interactions in Videos by Heterogeneous Graph Neural Networks — Qiyue Li, Zhenxing Zheng, et al. · (2024) | TGRS Research Map | TGRS