DEVELOPMENT OF AN ACCESSIBILITY FEATURE IN A GAME FOR TEACHING LEAN HEALTHCARE

This article presents the development of an educational game called ""PenseLean"", based on the memory game, used to teach Lean Healthcare concepts to healthprofessionals. Lean is a management philosophy aimed at eliminating waste andoptimizing processes, applied in this context to improve patient care. In themethodology, the gamification strategy was used. It consists in the use of games toenhance learning. The developed game uses the memory game format and wasdeveloped with an accessibility feature through QR codes, providing audio descriptionsof its cards, allowing the participation of visually impaired individuals. The resultspresent the process of creating the game and its accessibility feature, as well as itsfinal versions and their registers.

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Publication Details

Published
2024-12-01
DOI
https://doi.org/10.5151/siintec2024-389138
Primary Topic
Health Education and Validation
Type
article
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article

DEVELOPMENT OF AN ACCESSIBILITY FEATURE IN A GAME FOR TEACHING LEAN HEALTHCARE

Alberto Freitas, Cristiane Agra Pimentel, Andressa Clara Barbosa de Araújo, S Lima et al.
Health Education and Validation
article

DEVELOPMENT OF AN ACCESSIBILITY FEATURE IN A GAME FOR TEACHING LEAN HEALTHCARE

Alberto Freitas, Cristiane Agra Pimentel, Andressa Clara Barbosa de Araújo, S Lima, Maria Clara Sampaio Gonçalves
article en

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Openalex Percentile: Top 63%
Health Education and Validation
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