To Analyze and Regulate Human-in-the-Loop Learning for Congestion Games

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design requires the knowledge of time-varying traffic conditions and it is the users themselves to learn and report past road experiences to the social planner (e.g., Waze or Google Maps). When congestion games meet mobile crowdsourcing, it is critical to incentivize selfish users to explore non-shortest paths in the best exploitation-exploration trade-off. First, we consider a simple but fundamental parallel routing network with one deterministic path and multiple stochastic paths for users with an average arrival probability <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\lambda $ </tex-math></inline-formula>. We prove that the current myopic routing policy (widely used in Waze and Google Maps) misses both exploration (when strong hazard belief) and exploitation (when weak hazard belief) as compared to the social optimum. Due to the myopic policy’s under-exploration, we prove that the caused price of anarchy (PoA) is larger than <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\frac {1}{1-\rho ^{\frac {1}{\lambda }}}$ </tex-math></inline-formula>, which can be arbitrarily large as discount factor <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\rho \rightarrow 1$ </tex-math></inline-formula>. To mitigate such huge efficiency loss, we propose a novel selective information disclosure (SID) mechanism: we only reveal the latest traffic information to users when they intend to over-explore stochastic paths upon arrival, while hiding such information when they want to under-explore. We prove that our mechanism successfully reduces PoA to be less than 2. Besides the parallel routing network, we further extend our mechanism and PoA results to any linear path graphs with multiple intermediate nodes. In addition to the worst-case performance evaluation, we conduct extensive simulations with both synthetic and real transportation datasets to demonstrate the close-to-optimal average-case performance of our SID mechanism.

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Publication Details

Journal
IEEE Transactions on Networking
Published
2025-01-22
DOI
https://doi.org/10.1109/ton.2025.3530450
Citations
5
Primary Topic
Smart Grid Security and Resilience
Type
article
Field-Weighted Citation Impact
6.07

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article

To Analyze and Regulate Human-in-the-Loop Learning for Congestion Games

Lingjie Duan, Hongbo Li
5 citations
IEEE Transactions on Networking
Smart Grid Security and Resilience
6.07
article

To Analyze and Regulate Human-in-the-Loop Learning for Congestion Games

Lingjie Duan, Hongbo Li
article en
5 citations

Abstract

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design requires the knowledge of time-varying traffic conditions and it is the users themselves to learn and report past road experiences to the social planner (e.g., Waze or Google Maps). When congestion games meet mobile crowdsourcing, it is critical to incentivize selfish users to explore non-shortest paths in the best exploitation-exploration trade-off. First, we consider a simple but fundamental parallel routing network with one deterministic path and multiple stochastic paths for users with an average arrival probability <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\lambda $ </tex-math></inline-formula>. We prove that the current myopic routing policy (widely used in Waze and Google Maps) misses both exploration (when strong hazard belief) and exploitation (when weak hazard belief) as compared to the social optimum. Due to the myopic policy’s under-exploration, we prove that the caused price of anarchy (PoA) is larger than <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\frac {1}{1-\rho ^{\frac {1}{\lambda }}}$ </tex-math></inline-formula>, which can be arbitrarily large as discount factor <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$\rho \rightarrow 1$ </tex-math></inline-formula>. To mitigate such huge efficiency loss, we propose a novel selective information disclosure (SID) mechanism: we only reveal the latest traffic information to users when they intend to over-explore stochastic paths upon arrival, while hiding such information when they want to under-explore. We prove that our mechanism successfully reduces PoA to be less than 2. Besides the parallel routing network, we further extend our mechanism and PoA results to any linear path graphs with multiple intermediate nodes. In addition to the worst-case performance evaluation, we conduct extensive simulations with both synthetic and real transportation datasets to demonstrate the close-to-optimal average-case performance of our SID mechanism.

IEEE Transactions on NetworkingVol. 33(3)
Singapore University of Technology and Design (SG)
Ministry of Education - Singapore
Openalex Percentile: Top 4%
Smart Grid Security and Resilience
6.07
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