CGS Brain Busters: A K-16 Dynamic Educational Boxing Game

This paper presents the design and development of an educational boxing game that provides the user with the ability to edit the educational game content with minimal programming experience.The overall objective is to design and implement an easy-to-use game interface in which educational elements can be incorporated to help improve the player's core knowledge in any critical subject area.The boxing game is geared towards upper level high school to beginning college students; however, the design can accommodate any level of content from pre K -16.

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Publication Details

Published
2025-01-22
DOI
https://doi.org/10.18260/1-2-1153-51114
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

CGS Brain Busters: A K-16 Dynamic Educational Boxing Game

Rasha Morsi, Teresa S. Reed
Educational Games and Gamification
article

CGS Brain Busters: A K-16 Dynamic Educational Boxing Game

Rasha Morsi, Teresa S. Reed
article en

Abstract

This paper presents the design and development of an educational boxing game that provides the user with the ability to edit the educational game content with minimal programming experience.The overall objective is to design and implement an easy-to-use game interface in which educational elements can be incorporated to help improve the player's core knowledge in any critical subject area.The boxing game is geared towards upper level high school to beginning college students; however, the design can accommodate any level of content from pre K -16.

Norfolk State University (US)
Openalex Percentile: Top 99%
Educational Games and Gamification
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CGS Brain Busters: A K-16 Dynamic Educational Boxing Game — Rasha Morsi, Teresa S. Reed · (2025) | TGRS Research Map | TGRS