CGS Brain Busters: A K-16 Dynamic Educational Boxing Game
This paper presents the design and development of an educational boxing game that provides the user with the ability to edit the educational game content with minimal programming experience.The overall objective is to design and implement an easy-to-use game interface in which educational elements can be incorporated to help improve the player's core knowledge in any critical subject area.The boxing game is geared towards upper level high school to beginning college students; however, the design can accommodate any level of content from pre K -16.
Authors
- Rasha Morsi
- Teresa S. Reed
Institutions
- Norfolk State University (US)
Publication Details
- Published
- 2025-01-22
- DOI
- https://doi.org/10.18260/1-2-1153-51114
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00