Impact of Technology-Integrated Fitness Training on Motivation Levels in Young Adults in Zimbabwe

Purpose: The aim of the study was to analyze the impact of technology-integrated fitness training on motivation levels in young adults in Zimbabwe Methodology: This study adopted a desk methodology. A desk study research design is commonly known as secondary data collection. This is basically collecting data from existing resources preferably because of its low cost advantage as compared to a field research. Our current study looked into already published studies and reports as the data was easily accessed through online journals and libraries. Findings: Technology-integrated fitness training has a notable positive impact on motivation levels among young adults in Zimbabwe. The use of fitness apps, wearables, and virtual training programs enhances engagement by providing real-time feedback, goal tracking, and gamified experiences. These tools address barriers such as lack of access to gyms and provide personalized, accessible training options. Young adults are particularly motivated by social features, such as leaderboards and peer interaction, which foster accountability and a sense of community. However, challenges like limited internet access and affordability may restrict widespread adoption. Unique Contribution to Theory, Practice and Policy: Self-determination theory, technology acceptance model & social cognitive theory may be used to anchor future studies on the impact of technology-integrated fitness training on motivation levels in young adults in Zimbabwe. Fitness technology developers should prioritize creating personalized fitness plans, offering customized feedback, and incorporating adaptable challenges. Policy-makers should consider implementing initiatives that encourage young adults to incorporate technology-integrated fitness training into their lifestyles.

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Publication Details

Journal
International Journal of Physical Education Recreation and Sports
Published
2025-01-22
DOI
https://doi.org/10.47604/ijpers.3177
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Impact of Technology-Integrated Fitness Training on Motivation Levels in Young Adults in Zimbabwe

Tatenda Chipo
International Journal of Physical Education Recreation and Sports
Educational Games and Gamification
article

Impact of Technology-Integrated Fitness Training on Motivation Levels in Young Adults in Zimbabwe

Tatenda Chipo
article en

Abstract

Purpose: The aim of the study was to analyze the impact of technology-integrated fitness training on motivation levels in young adults in Zimbabwe Methodology: This study adopted a desk methodology. A desk study research design is commonly known as secondary data collection. This is basically collecting data from existing resources preferably because of its low cost advantage as compared to a field research. Our current study looked into already published studies and reports as the data was easily accessed through online journals and libraries. Findings: Technology-integrated fitness training has a notable positive impact on motivation levels among young adults in Zimbabwe. The use of fitness apps, wearables, and virtual training programs enhances engagement by providing real-time feedback, goal tracking, and gamified experiences. These tools address barriers such as lack of access to gyms and provide personalized, accessible training options. Young adults are particularly motivated by social features, such as leaderboards and peer interaction, which foster accountability and a sense of community. However, challenges like limited internet access and affordability may restrict widespread adoption. Unique Contribution to Theory, Practice and Policy: Self-determination theory, technology acceptance model & social cognitive theory may be used to anchor future studies on the impact of technology-integrated fitness training on motivation levels in young adults in Zimbabwe. Fitness technology developers should prioritize creating personalized fitness plans, offering customized feedback, and incorporating adaptable challenges. Policy-makers should consider implementing initiatives that encourage young adults to incorporate technology-integrated fitness training into their lifestyles.

International Journal of Physical Education Recreation and SportsVol. 3(1)
Lund University (SE)
Openalex Percentile: Top 99%
Educational Games and Gamification
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Impact of Technology-Integrated Fitness Training on Motivation Levels in Young Adults in Zimbabwe — Tatenda Chipo · International Journal of Physical Education Recreation and Sports (2025) | TGRS Research Map | TGRS