Per-Q as an intervention project in virtual education for virtual learning environments

This article describes the methodological process in the design, implementation, and evaluation of Per-Q as an intervention project for educational practice in music teaching through the design of multimedia educational resources, social networks, software development and instructional design for virtual learning environments. Considering rhythm as the main element, based on the Rhythmic Dalcroze, DumDum, How to Play, Slap Happy and Rhythm stories methods, as methods that incorporate activities with movements, the game as a didactic element, improvisation, and the possibility of doing it without musical instruments implemented through traditional, constructivist and critical musical didactics approaches. Project aimed at a children's audience based on Jean Piaget's Theory of Cognitive Development and the stage of concrete operations, where initial rhythmic learning is associated with logical operations such as serialization, numbering and classification that are presented at the ages of the target audience. and that contemplates the possibility of implementing social mediation models in existing study programs at various levels of education

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Publication Details

Journal
Revista de Educación Básica
Published
2024-11-24
DOI
https://doi.org/10.35429/jbe.2024.8.19.1.11.
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Per-Q as an intervention project in virtual education for virtual learning environments

Ana Bertha López-Laguna, Liza Mayela Rodríguez-Jiménez, Fernando Eduardo Martínez González, Hassem Rubén Macías-Brambila
Revista de Educación Básica
Digital Storytelling and Education
article

Per-Q as an intervention project in virtual education for virtual learning environments

Ana Bertha López-Laguna, Liza Mayela Rodríguez-Jiménez, Fernando Eduardo Martínez González, Hassem Rubén Macías-Brambila
article en

Abstract

This article describes the methodological process in the design, implementation, and evaluation of Per-Q as an intervention project for educational practice in music teaching through the design of multimedia educational resources, social networks, software development and instructional design for virtual learning environments. Considering rhythm as the main element, based on the Rhythmic Dalcroze, DumDum, How to Play, Slap Happy and Rhythm stories methods, as methods that incorporate activities with movements, the game as a didactic element, improvisation, and the possibility of doing it without musical instruments implemented through traditional, constructivist and critical musical didactics approaches. Project aimed at a children's audience based on Jean Piaget's Theory of Cognitive Development and the stage of concrete operations, where initial rhythmic learning is associated with logical operations such as serialization, numbering and classification that are presented at the ages of the target audience. and that contemplates the possibility of implementing social mediation models in existing study programs at various levels of education

Revista de Educación Básica
Universidad de Guadalajara (MX)
Openalex Percentile: Top 60%
Digital Storytelling and Education
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