Student Digital Literacy Through an Integrated Mobile Augmented Reality STEM Learning Model

Background: In the 21st century, among the learning skills that students need and need is digital literacy skills. This study has two objectives, including to determine students' digital literacy skills in each digital literacy indicator after using the mobile augmented reality integrated STEM learning model, and to find out students' responses to the mobile augmented reality integrated STEM learning model. Methods: this study applied a quantitative approach method with the research population of students in grade XI of SMAN 4 Sukabumi with a sample of class XI 3 as the control class and XI 4 as the experimental class. Sample withdrawal technique In this study, a Quasi experiment research design was used with a non-equivalent control group pattern. The instruments used in this study are in the form of digital literacy questionnaires and student response questionnaires. The digital literacy questionnaire used included 18 statements and the student response questionnaire contained 10 statements. Results: Data analysis technique using t-test (Independent Sample T-test). The results of the calculation of the Independent Sample T-test are 0.00 < 0.05, it can be concluded that Hl is accepted and H₀ is rejected. This means that there are implications of the Mobile Augmented Reality integrated STEM learning model on students' digital literacy. Analysis of student response questionnaire data shows an average score percentage of 82% with the "Very Good" category. Conclusion: In this study, the mobile augmented reality integrated STEM learning model has an effect on students' digital literacy and student responses are included in the "Very Good" category. Keywords : Digital Literacy; STEM Learning Model; Mobile Augmented Reality

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Publication Details

Journal
Report of Biological Education
Published
2024-12-31
DOI
https://doi.org/10.37150/rebion.v5i2.3192
Primary Topic
Mobile Learning in Education
Type
article
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article

Student Digital Literacy Through an Integrated Mobile Augmented Reality STEM Learning Model

Agus Suherlan, Ane Nitra Halida
Report of Biological Education
Mobile Learning in Education
article

Student Digital Literacy Through an Integrated Mobile Augmented Reality STEM Learning Model

Agus Suherlan, Ane Nitra Halida
article en

Abstract

Background: In the 21st century, among the learning skills that students need and need is digital literacy skills. This study has two objectives, including to determine students' digital literacy skills in each digital literacy indicator after using the mobile augmented reality integrated STEM learning model, and to find out students' responses to the mobile augmented reality integrated STEM learning model. Methods: this study applied a quantitative approach method with the research population of students in grade XI of SMAN 4 Sukabumi with a sample of class XI 3 as the control class and XI 4 as the experimental class. Sample withdrawal technique In this study, a Quasi experiment research design was used with a non-equivalent control group pattern. The instruments used in this study are in the form of digital literacy questionnaires and student response questionnaires. The digital literacy questionnaire used included 18 statements and the student response questionnaire contained 10 statements. Results: Data analysis technique using t-test (Independent Sample T-test). The results of the calculation of the Independent Sample T-test are 0.00 < 0.05, it can be concluded that Hl is accepted and H₀ is rejected. This means that there are implications of the Mobile Augmented Reality integrated STEM learning model on students' digital literacy. Analysis of student response questionnaire data shows an average score percentage of 82% with the "Very Good" category. Conclusion: In this study, the mobile augmented reality integrated STEM learning model has an effect on students' digital literacy and student responses are included in the "Very Good" category. Keywords : Digital Literacy; STEM Learning Model; Mobile Augmented Reality

Report of Biological EducationVol. 5(2)
Universitas Muhammadiyah Sukabumi (ID)
Openalex Percentile: Top 58%
Mobile Learning in Education
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