Promoting Problem Solving Ability in Enhancing Creative Reasoning through Adaptive Digital Game-Based Learning among Chemistry Undergraduate Students
Effective teaching and learning can be highly contributed using technology. STEM education is proved to improve student’s creative reasoning ability. Creative reasoning through adaptive digital game-based learning (ADGBL) is expected to promote problem solving ability among students. Therefore, this study is aimed to analyse problem solving ability in enhancing creative reasoning through adaptive digital game-based learning among chemistry undergraduate students. Nine first year chemistry undergraduate students selected to take part in this qualitative research. All students were given modules to complete based on the technology incorporated learning module, namely ADGBL. All of them were asked to take part in an open questions survey form upon completing the module and the data were analysed using thematic analysis. As a result, students were able to prompt their problem-solving ability from simple chemistry problems using jigsaw puzzles and complicated chemistry problems while using operating robotic structures using wireless method which involves electronic and coding technology. Students are able to solve the module challenges creatively and effectively.
Authors
- Faruku Aliyu (ORCID: https://orcid.org/0000-0001-5221-4121)
- Hooi Siang Kang (ORCID: https://orcid.org/0000-0002-0292-4376)
- Wing Wong
- Subuh Anggoro (ORCID: https://orcid.org/0000-0002-6762-9079)
- Maria Erna (ORCID: https://orcid.org/0000-0002-9446-4863)
- Corrienna Abdul Talib (ORCID: https://orcid.org/0000-0003-2230-3670)
- Murugan Sandaram
Institutions
- Southern University College (MY)
- Sokoto State University (NG)
- Newcastle University Medicine Malaysia (MY)
- Muhammadiyah University Purwokerto (ID)
- University of Technology Malaysia (MY)
- Riau University (ID)
Publication Details
- Journal
- Journal of Advanced Research in Applied Sciences and Engineering Technology
- Published
- 2024-10-07
- DOI
- https://doi.org/10.37934/araset.55.1.205213
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Universiti Teknologi Malaysia