Promoting Problem Solving Ability in Enhancing Creative Reasoning through Adaptive Digital Game-Based Learning among Chemistry Undergraduate Students

Effective teaching and learning can be highly contributed using technology. STEM education is proved to improve student’s creative reasoning ability. Creative reasoning through adaptive digital game-based learning (ADGBL) is expected to promote problem solving ability among students. Therefore, this study is aimed to analyse problem solving ability in enhancing creative reasoning through adaptive digital game-based learning among chemistry undergraduate students. Nine first year chemistry undergraduate students selected to take part in this qualitative research. All students were given modules to complete based on the technology incorporated learning module, namely ADGBL. All of them were asked to take part in an open questions survey form upon completing the module and the data were analysed using thematic analysis. As a result, students were able to prompt their problem-solving ability from simple chemistry problems using jigsaw puzzles and complicated chemistry problems while using operating robotic structures using wireless method which involves electronic and coding technology. Students are able to solve the module challenges creatively and effectively.

Authors

Institutions

Publication Details

Journal
Journal of Advanced Research in Applied Sciences and Engineering Technology
Published
2024-10-07
DOI
https://doi.org/10.37934/araset.55.1.205213
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Promoting Problem Solving Ability in Enhancing Creative Reasoning through Adaptive Digital Game-Based Learning among Chemistry Undergraduate Students

Faruku Aliyu, Hooi Siang Kang, Wing Wong, Subuh Anggoro et al.
Journal of Advanced Research in Applied Sciences and Engineering Technology
Educational Games and Gamification
article

Promoting Problem Solving Ability in Enhancing Creative Reasoning through Adaptive Digital Game-Based Learning among Chemistry Undergraduate Students

Faruku Aliyu, Hooi Siang Kang, Wing Wong, Subuh Anggoro, Maria Erna, Corrienna Abdul Talib, Murugan Sandaram
article en

Abstract

Effective teaching and learning can be highly contributed using technology. STEM education is proved to improve student’s creative reasoning ability. Creative reasoning through adaptive digital game-based learning (ADGBL) is expected to promote problem solving ability among students. Therefore, this study is aimed to analyse problem solving ability in enhancing creative reasoning through adaptive digital game-based learning among chemistry undergraduate students. Nine first year chemistry undergraduate students selected to take part in this qualitative research. All students were given modules to complete based on the technology incorporated learning module, namely ADGBL. All of them were asked to take part in an open questions survey form upon completing the module and the data were analysed using thematic analysis. As a result, students were able to prompt their problem-solving ability from simple chemistry problems using jigsaw puzzles and complicated chemistry problems while using operating robotic structures using wireless method which involves electronic and coding technology. Students are able to solve the module challenges creatively and effectively.

Journal of Advanced Research in Applied Sciences and Engineering TechnologyVol. 55(1)
Southern University College (MY), Sokoto State University (NG), Newcastle University Medicine Malaysia (MY), Muhammadiyah University Purwokerto (ID), University of Technology Malaysia (MY), Riau University (ID)
Universiti Teknologi Malaysia
Openalex Percentile: Top 67%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.