Inhabiting Space in Digital City Models. Exploring Immersive Design in Futuristic Digital Environments

Introduction: Nowadays we find numerous virtual environments that challenge the limits of the imagination. An example of this challenge is the video game Cyberpunk 2077, whose scenario recreates a futuristic environment based on a vertical distribution scheme. In contrast to the horizontal distribution schemes that we normally observe in open-world digital environments, a new field of analysis opens up on how high-rise virtual cities are shaped and designed. Objective: The aim of the research is to extract and understand the design keys that allow the space to be experienced in the most dynamic and immersive way possible in these virtual spaces. Methodology: The methodology uses the case method and seeks to defragment the design codes that make up this digital city, extrapolating them to the physical experience of real architecture. Results: By decomposing the video game and its contents, a whole mapping of information is extracted that allows us to understand the established design links. Discussion: It is observed how the visual language graphed in plan is insufficient to understand the multiplicity of levels that the futuristic city presents, being relevant presence of the elevation when it comes to understanding the space and the magnitude of its interconnections.

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Publication Details

Journal
European Public & Social Innovation Review
Published
2025-01-22
DOI
https://doi.org/10.31637/epsir-2025-1318
Primary Topic
Architecture and Computational Design
Type
article
Field-Weighted Citation Impact
0.00

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article

Inhabiting Space in Digital City Models. Exploring Immersive Design in Futuristic Digital Environments

Federico Luis del Blanco García, Eduardo Roig Segovia, J. Guevara
European Public & Social Innovation Review
Architecture and Computational Design
article

Inhabiting Space in Digital City Models. Exploring Immersive Design in Futuristic Digital Environments

Federico Luis del Blanco García, Eduardo Roig Segovia, J. Guevara
article en

Abstract

Introduction: Nowadays we find numerous virtual environments that challenge the limits of the imagination. An example of this challenge is the video game Cyberpunk 2077, whose scenario recreates a futuristic environment based on a vertical distribution scheme. In contrast to the horizontal distribution schemes that we normally observe in open-world digital environments, a new field of analysis opens up on how high-rise virtual cities are shaped and designed. Objective: The aim of the research is to extract and understand the design keys that allow the space to be experienced in the most dynamic and immersive way possible in these virtual spaces. Methodology: The methodology uses the case method and seeks to defragment the design codes that make up this digital city, extrapolating them to the physical experience of real architecture. Results: By decomposing the video game and its contents, a whole mapping of information is extracted that allows us to understand the established design links. Discussion: It is observed how the visual language graphed in plan is insufficient to understand the multiplicity of levels that the futuristic city presents, being relevant presence of the elevation when it comes to understanding the space and the magnitude of its interconnections.

European Public & Social Innovation ReviewVol. 10
Universidad Politécnica de Madrid (ES)
Universidad Politécnica de Madrid
Openalex Percentile: Top 99%
Architecture and Computational Design
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Inhabiting Space in Digital City Models. Exploring Immersive Design in Futuristic Digital Environments — Federico Luis del Blanco García, Eduardo Roig Segovia, et al. · European Public & Social Innovation Review (2025) | TGRS Research Map | TGRS