Bodily Movements in Video Game Practice: A Phenomenological Analysis of Digital Virtuality

In this article, I will present Merleau-Ponty’s idea of embodiment and apply it to demonstrate two attributes of the on-screen virtual world, which suggest that the videogaming situation is projected in a contextual sense and flattened in a spatial sense. According to Merleau-Ponty, humans are primordially situated body subjects taking up the world in and through movement. He views bodily movements as correlated and solicited by situations that the body subject encounters. Building on this, I argue that, because of the projected and flattened videogaming situation, playing video games always involves an abstract attitude; and it always involves a determined and constrained pattern of bodily movements in the present, as well as limited possibilities for future movement development.

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Publication Details

Journal
Body & Society
Published
2025-01-22
DOI
https://doi.org/10.1177/1357034x241311811
Citations
2
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
8.40

Funders

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article

Bodily Movements in Video Game Practice: A Phenomenological Analysis of Digital Virtuality

Qian Wang
2 citations
Body & Society
Digital Games and Media
8.40
article

Bodily Movements in Video Game Practice: A Phenomenological Analysis of Digital Virtuality

Qian Wang
article en
2 citations

Abstract

In this article, I will present Merleau-Ponty’s idea of embodiment and apply it to demonstrate two attributes of the on-screen virtual world, which suggest that the videogaming situation is projected in a contextual sense and flattened in a spatial sense. According to Merleau-Ponty, humans are primordially situated body subjects taking up the world in and through movement. He views bodily movements as correlated and solicited by situations that the body subject encounters. Building on this, I argue that, because of the projected and flattened videogaming situation, playing video games always involves an abstract attitude; and it always involves a determined and constrained pattern of bodily movements in the present, as well as limited possibilities for future movement development.

Body & SocietyVol. 31(3)
Charles University (CZ)
Grantová Agentura, Univerzita Karlova
Openalex Percentile: Top 4%
Digital Games and Media
8.40
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