Research on the application of Virtual Reality Technology in the Field of Higher Art Education Teaching
In order to solve the current shortcomings in the teaching of VR-integrated art majors, the creator teaching method is to apply virtual reality technology to the design and practical teaching of art courses. The innovation of this study is reflected in three aspects. Firstly, virtual reality technology is organically combined with traditional ancient architecture in experimental teaching and applied to art teaching courses. In this way, the subjective initiative and leading role of students in teaching can be given full play. This method can play a positive role in promoting students' practical ability and innovation ability. Secondly, the model approach of VR simulation experiments to fully demonstrate traditional architecture is proposed. This paper discusses how to successfully embed art visuals and place VR at the forefront of a progressive curriculum. This study conducted in a Chinese context used Fine Art students (62) as respondents to apply VR technology to their subject area. Part of the raw data was collected by completing a questionnaire, followed by a visual regression (rs = 2.67, p < .0001). The basic data analysis showed that VR allows students to absorb information quickly compared to the usual teaching methods. This method can play an effective role in scientifically evaluating the effectiveness of teaching and targeting improvements. In conclusion, the digital humanities creator pedagogy has been fully applied in the design and practice teaching of art students.
Authors
- Xiaodong Jiang
- Manyu Zhang (ORCID: https://orcid.org/0000-0001-5660-7117)
Institutions
- Tianjin Academy of Fine Arts (CN)
Publication Details
- Published
- 2024-09-18
- DOI
- https://doi.org/10.1145/3702163.3702172
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00