Which alternatives could be considered for health students learning about falls in older patients? Focus groups

Older patients are at risk of falling, making fall prevention a critical component of training for future health professionals. To understand the expectations of health students regarding falls in the elderly, four consecutive focus groups were organized at the Angers hospital. The aim was to assess students' views on the effectiveness of using an educational or serious game to complement their traditional training. From the discussions, six key themes emerged: the definition of a fall, participants' emotional responses to falls, lessons learned to enhance their knowledge, the benefits and techniques of simulation games and board games, and the role of games in everyday life. Among the game formats discussed, simulation games, including escape rooms, were the most popular.

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Publication Details

Journal
Gériatrie et Psychologie Neuropsychiatrie du Vieillissement
Published
2024-12-01
DOI
https://doi.org/10.1684/pnv.2024.1195
Primary Topic
Chronic Disease Management Strategies
Type
article
Field-Weighted Citation Impact
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article

Which alternatives could be considered for health students learning about falls in older patients? Focus groups

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Gériatrie et Psychologie Neuropsychiatrie du Vieillissement
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article

Which alternatives could be considered for health students learning about falls in older patients? Focus groups

Alexis Bourgeais, Cédric Annweiler, Olivier Brière, Frédéric Noublanche, Axelle Varloud, Louise Vignais
article en

Abstract

Older patients are at risk of falling, making fall prevention a critical component of training for future health professionals. To understand the expectations of health students regarding falls in the elderly, four consecutive focus groups were organized at the Angers hospital. The aim was to assess students' views on the effectiveness of using an educational or serious game to complement their traditional training. From the discussions, six key themes emerged: the definition of a fall, participants' emotional responses to falls, lessons learned to enhance their knowledge, the benefits and techniques of simulation games and board games, and the role of games in everyday life. Among the game formats discussed, simulation games, including escape rooms, were the most popular.

Gériatrie et Psychologie Neuropsychiatrie du VieillissementVol. 22(4)
Centre Hospitalier Universitaire d'Angers (FR), Université d'Angers (FR)
Quality Education
Openalex Percentile: Top 63%
Chronic Disease Management Strategies
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Which alternatives could be considered for health students learning about falls in older patients? Focus groups — Alexis Bourgeais, Cédric Annweiler, et al. · Gériatrie et Psychologie Neuropsychiatrie du Vieillissement (2024) | TGRS Research Map | TGRS