The City as Escape Room: Place, Participation, Meaning, and Affect

Through the lens of ecologies of belonging, The City as Escape Room transfers a simple and commonly held understanding of the escape room into a metaphor that reveals a complex layering of place, participation, and affect in meaning-making for transmedia storytellers. It situates the city as a play space where community participation, meaning-making, and co-creation are interwoven as meaningful story experiences. By mirroring the practice of urban foraging, the discussion explores transmedia storytelling as a form of sympoiesis that brings into being a shared memory, a becoming-with the city for the community that resides within. Avoiding the common placemaking tropes associated with public sector marketing and economic (re)generation, city-wide transmedia storytelling is instead considered a form of speculative fabulation that can defamiliarize the familiar and generate affective story experiences. The offering of a case study that contrasts commercial and community-driven transmedia experiences further illuminates how immersive experience design can take hold of a city as a play space and render it as a meaningful story experience.

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Publication Details

Journal
Acta Universitatis Sapientiae Film and Media Studies
Published
2024-11-29
DOI
https://doi.org/10.47745/ausfm-2024-0013
Citations
1
Primary Topic
Public Spaces through Art
Type
article
Field-Weighted Citation Impact
1.96
Controls
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article

The City as Escape Room: Place, Participation, Meaning, and Affect

Roy Hanney
1 citations
Acta Universitatis Sapientiae Film and Media Studies
Public Spaces through Art
1.96
article

The City as Escape Room: Place, Participation, Meaning, and Affect

Roy Hanney
article en
1 citations

Abstract

Through the lens of ecologies of belonging, The City as Escape Room transfers a simple and commonly held understanding of the escape room into a metaphor that reveals a complex layering of place, participation, and affect in meaning-making for transmedia storytellers. It situates the city as a play space where community participation, meaning-making, and co-creation are interwoven as meaningful story experiences. By mirroring the practice of urban foraging, the discussion explores transmedia storytelling as a form of sympoiesis that brings into being a shared memory, a becoming-with the city for the community that resides within. Avoiding the common placemaking tropes associated with public sector marketing and economic (re)generation, city-wide transmedia storytelling is instead considered a form of speculative fabulation that can defamiliarize the familiar and generate affective story experiences. The offering of a case study that contrasts commercial and community-driven transmedia experiences further illuminates how immersive experience design can take hold of a city as a play space and render it as a meaningful story experience.

Acta Universitatis Sapientiae Film and Media StudiesVol. 26
Southampton Solent University (GB)
Openalex Percentile: Top 10%
Public Spaces through Art
1.96
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