Interactive Multi-Level Virtual Tactical Simulation: The Development of an Autonomy Architecture to Improve Training Experience

Multi-level simulation setups are crucial to train individuals with different learning needs in the same virtual environment. For users at the group command level in virtual tactical simulations for defense/military, tasks simulated at the unit (lower) levels are usually executed autonomously. The contribution of this paper is to detail how these autonomous agent tasks are performed in a chain of actions and commands that include the possibility of high-rank users' interaction with the simulations. The work reports on the experience of designing and implementing an autonomy architecture for an agent-based simulation system called SIS-ASTROS. In this system, autonomous tasks executed by simulated artillery batteries are grounded on the exposition and controlled execution of the API of the SIS-ASTROS simulator. In a user-friendly specification, simulation analysts can provide scripts for doctrine-based agent behaviors, where an autonomy simulator module executes these scripts to improve the overall training experience.

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Published
2024-12-15
DOI
https://doi.org/10.1109/wsc63780.2024.10838751
Citations
1
Primary Topic
Simulation Techniques and Applications
Type
article
Field-Weighted Citation Impact
0.49
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article

Interactive Multi-Level Virtual Tactical Simulation: The Development of an Autonomy Architecture to Improve Training Experience

Edison Pignaton de Freitas, Raul Ceretta Nunes, Luís A. L. Silva, Eliakim Zacarias
1 citations
Simulation Techniques and Applications
0.49
article

Interactive Multi-Level Virtual Tactical Simulation: The Development of an Autonomy Architecture to Improve Training Experience

Edison Pignaton de Freitas, Raul Ceretta Nunes, Luís A. L. Silva, Eliakim Zacarias
article en
1 citations

Abstract

Multi-level simulation setups are crucial to train individuals with different learning needs in the same virtual environment. For users at the group command level in virtual tactical simulations for defense/military, tasks simulated at the unit (lower) levels are usually executed autonomously. The contribution of this paper is to detail how these autonomous agent tasks are performed in a chain of actions and commands that include the possibility of high-rank users' interaction with the simulations. The work reports on the experience of designing and implementing an autonomy architecture for an agent-based simulation system called SIS-ASTROS. In this system, autonomous tasks executed by simulated artillery batteries are grounded on the exposition and controlled execution of the API of the SIS-ASTROS simulator. In a user-friendly specification, simulation analysts can provide scripts for doctrine-based agent behaviors, where an autonomy simulator module executes these scripts to improve the overall training experience.

Universidade Federal do Rio Grande do Sul (BR), Universidade Federal de Santa Maria (BR)
Openalex Percentile: Top 27%
Simulation Techniques and Applications
0.49
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