A Framework of Digital Twins for Modeling Human-Subject Word Formation Experiments

Agent-based models (ABMs) are used to simulate human-subject experiments. A comprehensive understanding of these human systems often requires executing large numbers of simulations, but these requirements are constrained by computational and other resources. In this work, we build a framework of digital twins for modeling human-subject experiments. The framework has three modules: ABMs of player behaviors built from game data; extensions of these models to represent virtual assistants (agents that are exogenously manipulated to create controlled environments for human agents); and an uncertainty quantification module composed of functional ANOVA and a Gaussian process-based emulator. The emulator is built from the extended ABM; we focus on emulator validation. By incorporating experimental data and agent-based simulation data, our proposed framework enhances the virtual representation of the dynamics in human-subject word formation experiments, which we consider a digital twin. Networked anagram experiments are used as an exemplar to demonstrate the methods.

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Published
2024-12-15
DOI
https://doi.org/10.1109/wsc63780.2024.10838941
Primary Topic
Robotics and Automated Systems
Type
article
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article

A Framework of Digital Twins for Modeling Human-Subject Word Formation Experiments

Xinwei Deng, Chris J. Kuhlman, Hao He, Xueying Liu
Robotics and Automated Systems
article

A Framework of Digital Twins for Modeling Human-Subject Word Formation Experiments

Xinwei Deng, Chris J. Kuhlman, Hao He, Xueying Liu
article en

Abstract

Agent-based models (ABMs) are used to simulate human-subject experiments. A comprehensive understanding of these human systems often requires executing large numbers of simulations, but these requirements are constrained by computational and other resources. In this work, we build a framework of digital twins for modeling human-subject experiments. The framework has three modules: ABMs of player behaviors built from game data; extensions of these models to represent virtual assistants (agents that are exogenously manipulated to create controlled environments for human agents); and an uncertainty quantification module composed of functional ANOVA and a Gaussian process-based emulator. The emulator is built from the extended ABM; we focus on emulator validation. By incorporating experimental data and agent-based simulation data, our proposed framework enhances the virtual representation of the dynamics in human-subject word formation experiments, which we consider a digital twin. Networked anagram experiments are used as an exemplar to demonstrate the methods.

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Robotics and Automated Systems
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