Interpretable DRL-Based Maneuver Decision of UCAV Dogfight

This paper proposes a three-layer unmanned combat aerial vehicle (UCAV) dogfight frame where Deep reinforcement learning (DRL) is responsible for high-level maneuver decision. A four-channel low-level control law is firstly constructed, followed by a library containing eight basic flight maneuvers (BFMs). Double deep Q network (DDQN) is applied for BFM selection in UCAV dogfight, where the opponent strategy during the training process is constructed with DT. Our simulation result shows that, the agent can achieve a win rate of 85.75% against the DT strategy, and positive results when facing various unseen opponents. Based on the proposed frame, interpretability of the DRL-based dogfight is significantly improved. The agent performs yo-yo to adjust its turn rate and gain higher maneuverability. Emergence of “Dive and Chase” behavior also indicates the agent can generate a novel tactic that utilizes the drawback of its opponent.

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Publication Details

Published
2024-10-06
DOI
https://doi.org/10.1109/smc54092.2024.10831270
Citations
4
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
1.00

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article

Interpretable DRL-Based Maneuver Decision of UCAV Dogfight

Jian Cheng, Haoran Han, Maolong Lv
4 citations
Robotic Path Planning Algorithms
1.00
article

Interpretable DRL-Based Maneuver Decision of UCAV Dogfight

Jian Cheng, Haoran Han, Maolong Lv
article en
4 citations

Abstract

This paper proposes a three-layer unmanned combat aerial vehicle (UCAV) dogfight frame where Deep reinforcement learning (DRL) is responsible for high-level maneuver decision. A four-channel low-level control law is firstly constructed, followed by a library containing eight basic flight maneuvers (BFMs). Double deep Q network (DDQN) is applied for BFM selection in UCAV dogfight, where the opponent strategy during the training process is constructed with DT. Our simulation result shows that, the agent can achieve a win rate of 85.75% against the DT strategy, and positive results when facing various unseen opponents. Based on the proposed frame, interpretability of the DRL-based dogfight is significantly improved. The agent performs yo-yo to adjust its turn rate and gain higher maneuverability. Emergence of “Dive and Chase” behavior also indicates the agent can generate a novel tactic that utilizes the drawback of its opponent.

University of Electronic Science and Technology of China (CN), Air Force Engineering University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 21%
Robotic Path Planning Algorithms
1.00
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