A Tutorial for Monte Carlo Tree Search in AI

This tutorial serves as an introductory guide to Monte Carlo tree search (MCTS), a versatile methodology for sequential decision making under uncertainty through stochastic/Monte Carlo simulation. MCTS gained notoriety from its pivotal role in Google DeepMind's AlphaZero and AlphaGo, hailed as major breakthroughs in artificial intelligence (AI) due to AlphaGo defeating the reigning human world Go champion Lee Sedol in 2016 and the world's top-ranked Go player Ke Jie in 2017. AlphaZero, without requiring any domain-specific knowledge beyond the game rules (tabula rasa), achieved remarkable success by surpassing previous benchmarks in Go and outperforming leading AI opponents in chess (Stockfish) and shogi (Elmo) after just 24 hours of MCTS-driven reinforcement learning. We demonstrate the building blocks of MCTS and its performance through decision trees and the game of Othello, and provide an empirical simulation study for the latter.

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/wsc63780.2024.10838625
Citations
1
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.35
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article

A Tutorial for Monte Carlo Tree Search in AI

Michael C. Fu, Dehong Qiu, Jie Xu
1 citations
Artificial Intelligence in Games
0.35
article

A Tutorial for Monte Carlo Tree Search in AI

Michael C. Fu, Dehong Qiu, Jie Xu
article en
1 citations

Abstract

This tutorial serves as an introductory guide to Monte Carlo tree search (MCTS), a versatile methodology for sequential decision making under uncertainty through stochastic/Monte Carlo simulation. MCTS gained notoriety from its pivotal role in Google DeepMind's AlphaZero and AlphaGo, hailed as major breakthroughs in artificial intelligence (AI) due to AlphaGo defeating the reigning human world Go champion Lee Sedol in 2016 and the world's top-ranked Go player Ke Jie in 2017. AlphaZero, without requiring any domain-specific knowledge beyond the game rules (tabula rasa), achieved remarkable success by surpassing previous benchmarks in Go and outperforming leading AI opponents in chess (Stockfish) and shogi (Elmo) after just 24 hours of MCTS-driven reinforcement learning. We demonstrate the building blocks of MCTS and its performance through decision trees and the game of Othello, and provide an empirical simulation study for the latter.

George Mason University (US), University of Maryland, College Park (US), Carnegie Mellon University (US)
Openalex Percentile: Top 30%
Artificial Intelligence in Games
0.35
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A Tutorial for Monte Carlo Tree Search in AI — Michael C. Fu, Dehong Qiu, et al. · (2024) | TGRS Research Map | TGRS