Incorportating Video Modules in Simulation Education

This paper describes the use of video modules to improve learning opportunities in university courses and commercial training courses on discrete-event simulation and data analytics. The paper gives the chronology and describes the resulting work products from our use of video modules since 2011. It also describes our methodologies and lessons learned for selecting topics for video modules, creating the individual videos, and creating/maintaining the hosting website. We also provide the perspective of a user not involved in the development. While this paper does not provide a rigorous scientific analysis of the methods or resulting impact on learning outcomes, we hope that anyone interested in developing and using video modules to augment their classes will find the general information useful.

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/wsc63780.2024.10838811
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.79
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Incorportating Video Modules in Simulation Education

Madison Evans, Jeffrey S. Smith
1 citations
Educational Games and Gamification
0.79
article

Incorportating Video Modules in Simulation Education

Madison Evans, Jeffrey S. Smith
article en
1 citations

Abstract

This paper describes the use of video modules to improve learning opportunities in university courses and commercial training courses on discrete-event simulation and data analytics. The paper gives the chronology and describes the resulting work products from our use of video modules since 2011. It also describes our methodologies and lessons learned for selecting topics for video modules, creating the individual videos, and creating/maintaining the hosting website. We also provide the perspective of a user not involved in the development. While this paper does not provide a rigorous scientific analysis of the methods or resulting impact on learning outcomes, we hope that anyone interested in developing and using video modules to augment their classes will find the general information useful.

Sewickley Valley Hospital (US), Auburn University (US)
Quality Education
Openalex Percentile: Top 21%
Educational Games and Gamification
0.79
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