Study on the Influence of Embodied Avatars on Gait Parameters in Virtual Environments and Real World

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment simulation and gait detection system for analyzing gait. The system transfers real-life scenarios into a realistic presentation in the virtual environment and provides look-alike same-age and old-age avatars for participants. We conducted an empirical study and used subjective questionnaires to evaluate participants' feelings about the virtual reality experience. Also, the paired sample t-test and neural network were implemented to analyze gait differences. The results suggest that there are disparities in gait between virtual and real environments. Also, the appearance of embodied avatars could influence the gait parameters in the virtual environment. Moreover, the experience of embodying old-age avatars affects the gait in the real world.

Authors

Institutions

Publication Details

Published
2024-10-06
DOI
https://doi.org/10.1109/smc54092.2024.10831053
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Study on the Influence of Embodied Avatars on Gait Parameters in Virtual Environments and Real World

Tianyi Zhou, Chuhan Shi, Ding Ding, Sheng-Yu Wang et al.
Human Motion and Animation
article

Study on the Influence of Embodied Avatars on Gait Parameters in Virtual Environments and Real World

Tianyi Zhou, Chuhan Shi, Ding Ding, Sheng-Yu Wang, Xiangyu Xu
article en

Abstract

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment simulation and gait detection system for analyzing gait. The system transfers real-life scenarios into a realistic presentation in the virtual environment and provides look-alike same-age and old-age avatars for participants. We conducted an empirical study and used subjective questionnaires to evaluate participants' feelings about the virtual reality experience. Also, the paired sample t-test and neural network were implemented to analyze gait differences. The results suggest that there are disparities in gait between virtual and real environments. Also, the appearance of embodied avatars could influence the gait parameters in the virtual environment. Moreover, the experience of embodying old-age avatars affects the gait in the real world.

Southeast University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 69%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Study on the Influence of Embodied Avatars on Gait Parameters in Virtual Environments and Real World — Tianyi Zhou, Chuhan Shi, et al. · (2024) | TGRS Research Map | TGRS