Pengembangan Media Komik Menggunakan Aplikasi Android Kodular Pada Materi Sistem Persamaan Linear Tiga Variabel di Kelas X

This study aims to develop a comic media application of the System of Linear Equations in Three Variables, test the validity and practicality of the System of Linear Equations in Three Variables comic media application for class X students of SMKN 3 Yogyakarta. This research uses the Research and Development (R&D) research method with the ADDIE (Analyze, Design, Development, Implementation and Evaluation) type of development model. Data collection techniques with observation, questionnaires and interviews. Data analysis techniques use analysis of the validity and practicality of comic media. The research involved 5 students for small class trials, and 30 students for large class trials The results of the development in the form of media in the form of System of Linear Equations in Three Variables comic media applications. The results of the study obtained an average score of validity of material experts 59 and media experts 76.5 with “Good” criteria. Practicality test with the results of the average score of practicality of small class trials 68.5 and large class trials 65.72 with “Good” criteria. This shows that the System of Linear Equations in Three Variables comic media application meets the valid and practical criteria so that it is considered as an alternative to be used in learning mathematics.

Authors

Institutions

Publication Details

Journal
Jurnal Pendidikan Matematika Universitas Lampung
Published
2024-12-30
DOI
https://doi.org/10.23960/mtk/v12i4.pp279-292
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pengembangan Media Komik Menggunakan Aplikasi Android Kodular Pada Materi Sistem Persamaan Linear Tiga Variabel di Kelas X

Rusmining Rusmining, Riza Sawitri, Windi Aprilia Asidik
Jurnal Pendidikan Matematika Universitas Lampung
Educational Methods and Media Use
article

Pengembangan Media Komik Menggunakan Aplikasi Android Kodular Pada Materi Sistem Persamaan Linear Tiga Variabel di Kelas X

Rusmining Rusmining, Riza Sawitri, Windi Aprilia Asidik
article en

Abstract

This study aims to develop a comic media application of the System of Linear Equations in Three Variables, test the validity and practicality of the System of Linear Equations in Three Variables comic media application for class X students of SMKN 3 Yogyakarta. This research uses the Research and Development (R&D) research method with the ADDIE (Analyze, Design, Development, Implementation and Evaluation) type of development model. Data collection techniques with observation, questionnaires and interviews. Data analysis techniques use analysis of the validity and practicality of comic media. The research involved 5 students for small class trials, and 30 students for large class trials The results of the development in the form of media in the form of System of Linear Equations in Three Variables comic media applications. The results of the study obtained an average score of validity of material experts 59 and media experts 76.5 with “Good” criteria. Practicality test with the results of the average score of practicality of small class trials 68.5 and large class trials 65.72 with “Good” criteria. This shows that the System of Linear Equations in Three Variables comic media application meets the valid and practical criteria so that it is considered as an alternative to be used in learning mathematics.

Jurnal Pendidikan Matematika Universitas LampungVol. 12(4)
Lampung University (ID), Universitas Ahmad Dahlan (ID)
Openalex Percentile: Top 59%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.