Practices in STEAM Education: Integrating Art and Robotics at Primary Education Skills Workshops with Thymio robot
Skills Workshops are considered compulsory in Greek schools, paving the way for the reconstruction and update of teaching practice. The STEAM (Science, Technology, Engineering, Arts, Mathematics) educational approach in the context of workshops can widen its application, bending or removing the boundaries between disciplines. However, the differentiating element of Art is often of secondary importance, compared to Educational Robotics and the other aspects of STEAM. This study proposes an educational program integrating the Thymio robot, specifically tailored for the Skills Workshops. It outlines the pedagogical framework (a well-defined pedagogical approach that focuses at the integration of art and robotics), the implementation strategies (practical steps for classroom activities), and the outcomes of pilot activities (description of pilot application and discussion of emerging results from teachers self-reflection form that serve as case studies), highlighting the potential for a more holistic educational experience that prepares students for the complexities of the modern world.
Authors
- Michael Maragakis (ORCID: https://orcid.org/0000-0003-2383-5003)
- Eleni Papadopoulou (ORCID: https://orcid.org/0000-0001-7034-5897)
- Vassilios Tsiantos
- DIMITRIOS KARAMPATZAKIS
Publication Details
- Journal
- International Journal of Educational Innovation.
- Published
- 2024-12-30
- DOI
- https://doi.org/10.69685/gmya4283
- Primary Topic
- Art, Technology, and Culture
- Type
- article
- Field-Weighted Citation Impact
- 0.00