The Empirical Study on Addiction Towards Smartphone Games on Smart Generation Players of School and Colleges

This research finds the relation and consequences of mobile game addiction among school and college students. Utilising a quantitative approach, a survey of 219 students across various educational levels was conducted. The findings revealed that increased smartphone game usage frequency was significantly linked to a perceived reduction in study and career focus. Additionally, patterns of addiction were associated with disturbances in sleep, decreased physical activity, and the use of games as an emotional coping mechanism. The study also identified a correlation between the source of game information and its influence, highlighting the importance of targeted awareness campaigns. Furthermore, easy access to smartphones emerged as a critical factor contributing to addiction risk. This research underscores the need for interventions and educational initiatives to promote healthier smartphone usage among students, addressing the academic and physical well-being challenges of excessive gaming. However, limitations such as sampling bias and the cross-sectional design should be acknowledged, motivating future investigations into longitudinal studies, effective interventions, comparative game analysis, protective factors, and game design elements.

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Published
2024-12-11
DOI
https://doi.org/10.1109/dasa63652.2024.10836266
Primary Topic
Impact of Technology on Adolescents
Type
article
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The Empirical Study on Addiction Towards Smartphone Games on Smart Generation Players of School and Colleges

Anam Fatma, Binod Sinha, Vimal Bhatt, Harshit Gupta et al.
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Impact of Technology on Adolescents
article

The Empirical Study on Addiction Towards Smartphone Games on Smart Generation Players of School and Colleges

Anam Fatma, Binod Sinha, Vimal Bhatt, Harshit Gupta, Prabhat Kumar
article en

Abstract

This research finds the relation and consequences of mobile game addiction among school and college students. Utilising a quantitative approach, a survey of 219 students across various educational levels was conducted. The findings revealed that increased smartphone game usage frequency was significantly linked to a perceived reduction in study and career focus. Additionally, patterns of addiction were associated with disturbances in sleep, decreased physical activity, and the use of games as an emotional coping mechanism. The study also identified a correlation between the source of game information and its influence, highlighting the importance of targeted awareness campaigns. Furthermore, easy access to smartphones emerged as a critical factor contributing to addiction risk. This research underscores the need for interventions and educational initiatives to promote healthier smartphone usage among students, addressing the academic and physical well-being challenges of excessive gaming. However, limitations such as sampling bias and the cross-sectional design should be acknowledged, motivating future investigations into longitudinal studies, effective interventions, comparative game analysis, protective factors, and game design elements.

Symbiosis International University (IN), Sri Balaji Vidyapeeth University (IN), MIT Art, Design and Technology University (IN)
Openalex Percentile: Top 58%
Impact of Technology on Adolescents
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