The Role of Online Game Simulation Based Interactive Textbooks to Reduce at-Risk Students' Anxiety in Indonesian Language Subject

This study investigates the effectiveness of online game simulation-based interactive textbooks in reducing anxiety and improving concept comprehension among at-risk high school students studying Indonesian. The research employs a quasi-experimental design with 70 participants, divided equally into experimental and control groups. The experimental group utilized the interactive textbook, which integrates game elements and real-life scenarios, while the control group received traditional classroom instruction. Data were collected using the Test Anxiety Inventory (TAI), written tests, and an open-ended questionnaire to assess students' anxiety levels, concept comprehension, and learning experiences. The results indicate that students in the experimental group showed a significant reduction in anxiety, particularly those with high and moderate levels of pre-existing anxiety. Additionally, the experimental group demonstrated greater improvement in concept comprehension compared to the control group. These findings suggest that integrating game simulation-based interactive textbooks can enhance learning outcomes by creating a supportive and anxiety-reducing environment, thus addressing both cognitive and emotional aspects of education. The implications highlight the need for incorporating such digital tools in educational settings to foster a holistic approach to student learning.

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Publication Details

Published
2024-12-11
DOI
https://doi.org/10.1109/dasa63652.2024.10836301
Citations
2
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
1.56
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article

The Role of Online Game Simulation Based Interactive Textbooks to Reduce at-Risk Students' Anxiety in Indonesian Language Subject

Riza Faishol, Nur Alfin Hidayati, Irwan Abdullah, Achmad Fawaid et al.
2 citations
Educational Methods and Media Use
1.56
article

The Role of Online Game Simulation Based Interactive Textbooks to Reduce at-Risk Students' Anxiety in Indonesian Language Subject

Riza Faishol, Nur Alfin Hidayati, Irwan Abdullah, Achmad Fawaid, Siti Aimah, Hasan Baharun
article en
2 citations

Abstract

This study investigates the effectiveness of online game simulation-based interactive textbooks in reducing anxiety and improving concept comprehension among at-risk high school students studying Indonesian. The research employs a quasi-experimental design with 70 participants, divided equally into experimental and control groups. The experimental group utilized the interactive textbook, which integrates game elements and real-life scenarios, while the control group received traditional classroom instruction. Data were collected using the Test Anxiety Inventory (TAI), written tests, and an open-ended questionnaire to assess students' anxiety levels, concept comprehension, and learning experiences. The results indicate that students in the experimental group showed a significant reduction in anxiety, particularly those with high and moderate levels of pre-existing anxiety. Additionally, the experimental group demonstrated greater improvement in concept comprehension compared to the control group. These findings suggest that integrating game simulation-based interactive textbooks can enhance learning outcomes by creating a supportive and anxiety-reducing environment, thus addressing both cognitive and emotional aspects of education. The implications highlight the need for incorporating such digital tools in educational settings to foster a holistic approach to student learning.

Universitas Gadjah Mada (ID)
Quality Education
Openalex Percentile: Top 11%
Educational Methods and Media Use
1.56
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The Role of Online Game Simulation Based Interactive Textbooks to Reduce at-Risk Students' Anxiety in Indonesian Language Subject — Riza Faishol, Nur Alfin Hidayati, et al. · (2024) | TGRS Research Map | TGRS