Comparative Analysis of Naïve Bayes Classifier and Support Vector Machine for Multilingual Sentiment Analysis: Insights from Genshin Impact User Reviews

This study evaluates the performance of Support Vector Machine (SVM) and Naïve Bayes Classifier (NBC) algorithms in analyzing user sentiments regarding the popular online game Genshin Impact. The dataset comprises reviews sourced from the Google Play Store and App Store in both Indonesian and English, reflecting linguistic diversity. Preprocessing techniques such as tokenization, stemming, and Term Frequency-Inverse Document Frequency (TF-IDF) were employed to enhance data quality. Sentiments were classified as positive, neutral, or negative using TextBlob-assisted processes. Results demonstrate that NBC outperformed SVM across all metrics, with an average accuracy of 71% compared to 63%. Notably, sentiment analysis on English datasets consistently achieved higher accuracy than on Indonesian datasets, emphasizing the challenges posed by the linguistic complexity of Indonesian. This research underscores the critical role of language-specific adaptations in improving machine learning algorithms for multilingual sentiment analysis. The findings provide actionable insights for optimizing user engagement through enhanced game feedback mechanisms.

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Publication Details

Journal
JUSIFO (JURNAL SISTEM INFORMASI)
Published
2024-12-31
DOI
https://doi.org/10.19109/jusifo.v10i2.24876
Citations
1
Primary Topic
Sentiment Analysis and Opinion Mining
Type
article
Field-Weighted Citation Impact
0.35
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article

Comparative Analysis of Naïve Bayes Classifier and Support Vector Machine for Multilingual Sentiment Analysis: Insights from Genshin Impact User Reviews

Muhammad Jazman, Medyantiwi Rahmawita, Eki Saputra, Syaifullah Syaifullah et al.
1 citations
JUSIFO (JURNAL SISTEM INFORMASI)
Sentiment Analysis and Opinion Mining
0.35
article

Comparative Analysis of Naïve Bayes Classifier and Support Vector Machine for Multilingual Sentiment Analysis: Insights from Genshin Impact User Reviews

Muhammad Jazman, Medyantiwi Rahmawita, Eki Saputra, Syaifullah Syaifullah, Syafril Siregar, Rachell Aprinastya
article en
1 citations

Abstract

This study evaluates the performance of Support Vector Machine (SVM) and Naïve Bayes Classifier (NBC) algorithms in analyzing user sentiments regarding the popular online game Genshin Impact. The dataset comprises reviews sourced from the Google Play Store and App Store in both Indonesian and English, reflecting linguistic diversity. Preprocessing techniques such as tokenization, stemming, and Term Frequency-Inverse Document Frequency (TF-IDF) were employed to enhance data quality. Sentiments were classified as positive, neutral, or negative using TextBlob-assisted processes. Results demonstrate that NBC outperformed SVM across all metrics, with an average accuracy of 71% compared to 63%. Notably, sentiment analysis on English datasets consistently achieved higher accuracy than on Indonesian datasets, emphasizing the challenges posed by the linguistic complexity of Indonesian. This research underscores the critical role of language-specific adaptations in improving machine learning algorithms for multilingual sentiment analysis. The findings provide actionable insights for optimizing user engagement through enhanced game feedback mechanisms.

JUSIFO (JURNAL SISTEM INFORMASI)Vol. 10(2)
Universitas Islam Negeri Sultan Syarif Kasim Riau (ID)
Openalex Percentile: Top 30%
Sentiment Analysis and Opinion Mining
0.35
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