PENGEMBANGAN MEDIA PEMBELAJARAN BARUNG SILUNG BERBASIS ANDROID

This research aims to develop android-based learning media on Curved Side Spaces material, and evaluate the feasibility of the developed media. This Android-based learning media development was developed using 4 (four) software, including: (1) Canva; (2) PowerPoint; (3) iSpring Suite; and (4) Website 2 APK Builder. In this study, the development model refers to the ADDIE development model, with its stages, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. The research instruments include validation sheets for experts and student response questionnaires. The results of expert validation show an average feasibility of 83% (quite valid), while the results of student responses get an average of 79.5% (good). Based on these findings, the learning media “Barung Silung” is considered feasible to use to support math learning. This research is limited to the media development stage. ABSTRAKPenelitiani inii bertujuani untuki mengembangkan mediai pembelajarani berbasisi androidi pada materi Bangun Ruang Sisi Lengkung, serta mengevaluasi kelayakan media yang dikembangkan. Pengembangani mediai pembelajarani berbasisi Androidi ini dikembangkan menggunakan 4 (empat) software, di antaranya: (1) Canva; (2) PowerPoint; (3) iSpring Suite; dan (4) Website 2 APK Builder. Dalam penelitian ini, model pengembangannya mengacu pada model pengembangan ADDIE, dengan tahapani-itahapannya iyaitu: (1) iAnalysis (analisis); (2) Designi (desain); (3) Developmenti (pengembagan), (4) Implementationi (implementasi), (5) Evaluation (evaluasi). Instrumen penelitian meliputi lembar validasi untuk ahli dan angket respon siswa. Hasil validasi ahli menunjukkan rata-rata kelayakan sebesar 83% (cukup valid), sementara hasil respon siswa mendapatkan rata-rata 79,5% (baik). Berdasarkan temuan ini, media pembelajaran "Barung Silung" dinilai layak digunakan untuk mendukung pembelajaran matematika. Penelitian ini dibatasi pada tahap pengembangan media.

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Publication Details

Journal
EDUTECH Jurnal Inovasi Pendidikan Berbantuan Teknologi
Published
2025-01-16
DOI
https://doi.org/10.51878/edutech.v4i4.4193
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
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article

PENGEMBANGAN MEDIA PEMBELAJARAN BARUNG SILUNG BERBASIS ANDROID

Scott Christian, Bambang Winarto, Anton Prayitno
EDUTECH Jurnal Inovasi Pendidikan Berbantuan Teknologi
Educational Methods and Media Use
article

PENGEMBANGAN MEDIA PEMBELAJARAN BARUNG SILUNG BERBASIS ANDROID

Scott Christian, Bambang Winarto, Anton Prayitno
article en

Abstract

This research aims to develop android-based learning media on Curved Side Spaces material, and evaluate the feasibility of the developed media. This Android-based learning media development was developed using 4 (four) software, including: (1) Canva; (2) PowerPoint; (3) iSpring Suite; and (4) Website 2 APK Builder. In this study, the development model refers to the ADDIE development model, with its stages, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. The research instruments include validation sheets for experts and student response questionnaires. The results of expert validation show an average feasibility of 83% (quite valid), while the results of student responses get an average of 79.5% (good). Based on these findings, the learning media “Barung Silung” is considered feasible to use to support math learning. This research is limited to the media development stage. ABSTRAKPenelitiani inii bertujuani untuki mengembangkan mediai pembelajarani berbasisi androidi pada materi Bangun Ruang Sisi Lengkung, serta mengevaluasi kelayakan media yang dikembangkan. Pengembangani mediai pembelajarani berbasisi Androidi ini dikembangkan menggunakan 4 (empat) software, di antaranya: (1) Canva; (2) PowerPoint; (3) iSpring Suite; dan (4) Website 2 APK Builder. Dalam penelitian ini, model pengembangannya mengacu pada model pengembangan ADDIE, dengan tahapani-itahapannya iyaitu: (1) iAnalysis (analisis); (2) Designi (desain); (3) Developmenti (pengembagan), (4) Implementationi (implementasi), (5) Evaluation (evaluasi). Instrumen penelitian meliputi lembar validasi untuk ahli dan angket respon siswa. Hasil validasi ahli menunjukkan rata-rata kelayakan sebesar 83% (cukup valid), sementara hasil respon siswa mendapatkan rata-rata 79,5% (baik). Berdasarkan temuan ini, media pembelajaran "Barung Silung" dinilai layak digunakan untuk mendukung pembelajaran matematika. Penelitian ini dibatasi pada tahap pengembangan media.

EDUTECH Jurnal Inovasi Pendidikan Berbantuan TeknologiVol. 4(4)
Universitas Wisnuwardhana Malang (ID)
Openalex Percentile: Top 99%
Educational Methods and Media Use
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PENGEMBANGAN MEDIA PEMBELAJARAN BARUNG SILUNG BERBASIS ANDROID — Scott Christian, Bambang Winarto, et al. · EDUTECH Jurnal Inovasi Pendidikan Berbantuan Teknologi (2025) | TGRS Research Map | TGRS