Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland

Effective nature conservation and citizen participation are essential for sustainable development and biodiversity preservation. This paper introduces the ‘Land Use Game’, a prototype serious game designed to engage citizens—particularly younger demographics—in participatory land use planning. Developed within the context of the EU Horizon 2020 PHOENIX project, the game was tested with students in two rural Icelandic municipalities as part of a pilot study. The game enables participants to assign land use preferences through interactive mapping, supporting a better understanding of land use complexities while promoting active learning and dialogue. The study evaluates the game’s feasibility, technological features, and practical applications, highlighting insights from gameplay observations, participant feedback, and spatial analysis. The results demonstrate the potential of serious games to collect meaningful data, support inclusive decision-making, and empower citizens to contribute to sustainable policies. By incorporating such tools, planners can enhance public understanding, promote equitable land use, and strengthen participatory democracy.

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Publication Details

Journal
Societies
Published
2025-01-16
DOI
https://doi.org/10.3390/soc15010014
Citations
3
Primary Topic
Geography Education and Pedagogy
Type
article
Field-Weighted Citation Impact
20.17

Funders

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article

Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland

Benjamin D. Hennig, Jón S. Ólafsson, Johannes Welling, Beryl Roberts et al.
3 citations
Societies
Geography Education and Pedagogy
20.17
article

Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland

Benjamin D. Hennig, Jón S. Ólafsson, Johannes Welling, Beryl Roberts, Marissa Pinal
article en
3 citations

Abstract

Effective nature conservation and citizen participation are essential for sustainable development and biodiversity preservation. This paper introduces the ‘Land Use Game’, a prototype serious game designed to engage citizens—particularly younger demographics—in participatory land use planning. Developed within the context of the EU Horizon 2020 PHOENIX project, the game was tested with students in two rural Icelandic municipalities as part of a pilot study. The game enables participants to assign land use preferences through interactive mapping, supporting a better understanding of land use complexities while promoting active learning and dialogue. The study evaluates the game’s feasibility, technological features, and practical applications, highlighting insights from gameplay observations, participant feedback, and spatial analysis. The results demonstrate the potential of serious games to collect meaningful data, support inclusive decision-making, and empower citizens to contribute to sustainable policies. By incorporating such tools, planners can enhance public understanding, promote equitable land use, and strengthen participatory democracy.

SocietiesVol. 15(1)
University of Iceland (IS), University of Groningen (NL)
European Commission
Openalex Percentile: Top 1%
Geography Education and Pedagogy
20.17
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