Exploring Teaching Experiences With SPARK Using Augmented Reality and 5G Technology

This case study provides a unique lens into teaching experiences through the innovative project "Matariki Hunga Nui", which embodies co-learning with SPARK utilizing Augmented Reality and 5G Technology. In a transformative journey in design education, educators collaborate with industry partners to co-design live briefs aligned with course objectives. This project, a pedagogical innovation beacon, invites

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Publication Details

Published
2025-01-16
DOI
https://doi.org/10.22492/issn.2759-7563.2024.9
Primary Topic
Creativity in Education and Neuroscience
Type
article
Field-Weighted Citation Impact
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article

Exploring Teaching Experiences With SPARK Using Augmented Reality and 5G Technology

Taotao Cheng
Creativity in Education and Neuroscience
article

Exploring Teaching Experiences With SPARK Using Augmented Reality and 5G Technology

Taotao Cheng
article en

Abstract

This case study provides a unique lens into teaching experiences through the innovative project "Matariki Hunga Nui", which embodies co-learning with SPARK utilizing Augmented Reality and 5G Technology. In a transformative journey in design education, educators collaborate with industry partners to co-design live briefs aligned with course objectives. This project, a pedagogical innovation beacon, invites

Industry, innovation and infrastructure
Openalex Percentile: Top 99%
Creativity in Education and Neuroscience
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Exploring Teaching Experiences With SPARK Using Augmented Reality and 5G Technology — Taotao Cheng · (2025) | TGRS Research Map | TGRS