Using AI Cognitive Diagnosis Embedded in a Game-Based Learning Environment

The aim of this study was to develop a game-based environment with embedded AI cognitive diagnosis to deliver personalized instruction to learners. The system identified participants' possible misconceptions using a Bayesian network. Corresponding learning games based on their misconceptions were then provided to the learners. This research compared the effects of AI cognitive diagnosis in a game-based learning environment to those in a multimedia learning environment. A quasi-experimental design was used in the experiments, with fifty-six secondary school students as participants. The results showed that the accuracy of the concept diagnosis system was 90.8% (expert judgment). The personalized learning outcomes of students in the game-based learning environment were superior to those engaged in multimedia problem-solving tasks. The results implied that the game-based learning with cognitive diagnosis mechanism plays an important role in enhancing problem-solving skills, learning motivation, misconception correction, and flow experience.

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/bigdata62323.2024.10825060
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Using AI Cognitive Diagnosis Embedded in a Game-Based Learning Environment

Lin-Jung Wu
Educational Games and Gamification
article

Using AI Cognitive Diagnosis Embedded in a Game-Based Learning Environment

Lin-Jung Wu
article en

Abstract

The aim of this study was to develop a game-based environment with embedded AI cognitive diagnosis to deliver personalized instruction to learners. The system identified participants' possible misconceptions using a Bayesian network. Corresponding learning games based on their misconceptions were then provided to the learners. This research compared the effects of AI cognitive diagnosis in a game-based learning environment to those in a multimedia learning environment. A quasi-experimental design was used in the experiments, with fifty-six secondary school students as participants. The results showed that the accuracy of the concept diagnosis system was 90.8% (expert judgment). The personalized learning outcomes of students in the game-based learning environment were superior to those engaged in multimedia problem-solving tasks. The results implied that the game-based learning with cognitive diagnosis mechanism plays an important role in enhancing problem-solving skills, learning motivation, misconception correction, and flow experience.

National Taiwan Normal University (TW)
Openalex Percentile: Top 67%
Educational Games and Gamification
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Using AI Cognitive Diagnosis Embedded in a Game-Based Learning Environment — Lin-Jung Wu · (2024) | TGRS Research Map | TGRS