The bread emoji Team’s Submission to the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty Challenge

We detail the bread emoji team’s submission to the IEEE BigData 2024 Predicting Chess Puzzle Difficulty Challenge. Our solution revolved around the use of ensembled, pretrained, neural chessboard embedders (specifically, truncated Maia and Leela models) and an empirically-guided distribution rescaling postprocessing step.Our approach was the outright winner of the competition with a >16.4% reduction in mean squared error (MSE) over second place in the preliminary evaluation and a >13.3% reduction in MSE over second place in the final evaluation.<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/bigdata62323.2024.10826037
Citations
9
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
3.13
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article

The bread emoji Team’s Submission to the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty Challenge

Tyler Woodruff, Marco Cognetta, Oleg Filatov
9 citations
Artificial Intelligence in Games
3.13
article

The bread emoji Team’s Submission to the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty Challenge

Tyler Woodruff, Marco Cognetta, Oleg Filatov
article en
9 citations

Abstract

We detail the bread emoji team’s submission to the IEEE BigData 2024 Predicting Chess Puzzle Difficulty Challenge. Our solution revolved around the use of ensembled, pretrained, neural chessboard embedders (specifically, truncated Maia and Leela models) and an empirically-guided distribution rescaling postprocessing step.Our approach was the outright winner of the competition with a >16.4% reduction in mean squared error (MSE) over second place in the preliminary evaluation and a >13.3% reduction in MSE over second place in the final evaluation.<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>

Tokyo Institute of Technology (JP), Google (United States) (US)
Openalex Percentile: Top 7%
Artificial Intelligence in Games
3.13
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