VideoBadminton: A Video Dataset for Badminton Action Recognition

In the dynamic and evolving field of computer vision, action recognition has become a key focus, especially with the advent of sophisticated methodologies like Convolutional Neural Networks (CNNs), Convolutional 3D, Transformer and spatial-temporal feature fusion. These technologies have shown promising results on well-established benchmarks but face unique challenges in real-world applications, particularly in sports analysis, where the precise decomposition of activities and the distinction of subtly different actions are crucial. Existing datasets like UCF101, HMDB51, and Kinetics have offered a diverse range of video data for various scenarios. However, there’s an increasing need for fine-grained video datasets that capture detailed categorizations and nuances within broader action categories. In this paper, we introduce the VideoBadminton dataset, which is derived from high-quality badminton footage. Through an exhaustive evaluation of leading methodologies on this dataset, this study aims to advance the field of action recognition, particularly in badminton sports. The introduction of VideoBadminton could not only serve for badminton action recognition but also provide a dataset for recognizing fine-grained actions. The insights gained from these evaluations are expected to catalyze further research in action comprehension, especially within sports contexts.

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/bigdata62323.2024.10825009
Citations
5
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
1.25
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article

VideoBadminton: A Video Dataset for Badminton Action Recognition

Min-Te Sun, Qi Li, Hsiang-Wei Huang, Tzu-Chen Chiu et al.
5 citations
Human Pose and Action Recognition
1.25
article

VideoBadminton: A Video Dataset for Badminton Action Recognition

Min-Te Sun, Qi Li, Hsiang-Wei Huang, Tzu-Chen Chiu, Wei-Shinn Ku
article en
5 citations

Abstract

In the dynamic and evolving field of computer vision, action recognition has become a key focus, especially with the advent of sophisticated methodologies like Convolutional Neural Networks (CNNs), Convolutional 3D, Transformer and spatial-temporal feature fusion. These technologies have shown promising results on well-established benchmarks but face unique challenges in real-world applications, particularly in sports analysis, where the precise decomposition of activities and the distinction of subtly different actions are crucial. Existing datasets like UCF101, HMDB51, and Kinetics have offered a diverse range of video data for various scenarios. However, there’s an increasing need for fine-grained video datasets that capture detailed categorizations and nuances within broader action categories. In this paper, we introduce the VideoBadminton dataset, which is derived from high-quality badminton footage. Through an exhaustive evaluation of leading methodologies on this dataset, this study aims to advance the field of action recognition, particularly in badminton sports. The introduction of VideoBadminton could not only serve for badminton action recognition but also provide a dataset for recognizing fine-grained actions. The insights gained from these evaluations are expected to catalyze further research in action comprehension, especially within sports contexts.

National Central University (TW), Auburn University (US)
Openalex Percentile: Top 18%
Human Pose and Action Recognition
1.25
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VideoBadminton: A Video Dataset for Badminton Action Recognition — Min-Te Sun, Qi Li, et al. · (2024) | TGRS Research Map | TGRS