Designing ChulaVerse: A Virtual World for Sustainable Community Engagement

The rapid adoption of digital technologies, accelerated by the COVID-19 pandemic, has driven the development of innovative virtual platforms. ChulaVerse, a metaverse platform developed by Chulalongkorn University, aims to foster sustainable community engagement through immersive solutions in education, healthcare, and commerce. This paper outlines the design and implementation of ChulaVerse, emphasizing its comprehensive digital ecosystem that allows users to participate in various activities within an interactive virtual environment. A user satisfaction survey was conducted with high school students to assess its effectiveness, revealing generally high levels of satisfaction, particularly in visual appeal and trial experiences. The survey also identified areas f or improvement, especially in meeting diverse user needs. While ChulaVerse successfully meets its primary objectives, further refinements a re necessary to enhance inclusion and functionality. These results will guide the ongoing development of the project, with a focus on refining its features to better align with user needs and preferences. ChulaVerse serves as a pioneering example in the emerging field of metaverse technologies, which have a potential in transforming educational and community engagement in universities.

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Publication Details

Published
2024-11-06
DOI
https://doi.org/10.1109/ithet61869.2024.10837611
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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Designing ChulaVerse: A Virtual World for Sustainable Community Engagement

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Designing ChulaVerse: A Virtual World for Sustainable Community Engagement

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Abstract

The rapid adoption of digital technologies, accelerated by the COVID-19 pandemic, has driven the development of innovative virtual platforms. ChulaVerse, a metaverse platform developed by Chulalongkorn University, aims to foster sustainable community engagement through immersive solutions in education, healthcare, and commerce. This paper outlines the design and implementation of ChulaVerse, emphasizing its comprehensive digital ecosystem that allows users to participate in various activities within an interactive virtual environment. A user satisfaction survey was conducted with high school students to assess its effectiveness, revealing generally high levels of satisfaction, particularly in visual appeal and trial experiences. The survey also identified areas f or improvement, especially in meeting diverse user needs. While ChulaVerse successfully meets its primary objectives, further refinements a re necessary to enhance inclusion and functionality. These results will guide the ongoing development of the project, with a focus on refining its features to better align with user needs and preferences. ChulaVerse serves as a pioneering example in the emerging field of metaverse technologies, which have a potential in transforming educational and community engagement in universities.

Chulalongkorn University (TH)
Openalex Percentile: Top 67%
Educational Games and Gamification
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