User Privacy in Skeleton-based Motion Data

Capturing skeleton data is an important area of computer vision, especially for use in a virtual reality (VR) setting. As new techniques to extract skeletons come out, the popularity of skeleton-based motion data has increased. While the skeleton data appears to be anonymous, it can be exploited to discover personally identifiable information (PII). This poses a risk of unintentional privacy leakages when skeletons are publicly displayed, like in a VR environment. We explore the privacy implications posed by the skeleton data, focusing on the privacy and utility trade-off and current privacy-preserving techniques. In this paper, we propose a new baseline attack model Linkage Attack Neural Network (LAN) that acts as a matching classifier to distinguish whether two skeleton-sequences are from the same actor. Then we propose a new defense model, the Privacy-centric Deep Motion Retargeting (PMR) model that is an adversarial/cooperatively trained motion retargeting model. Additionally, we incorporate explanation techniques to identify and mask the most privacy-sensitive joints, either by zeroing them out or adding controlled noise. Finally, we propose a transformer-based motion retargeting model designed for real-time applications, leveraging autoregressive decoding for continuous, frame-by-frame skeleton generation.

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Publication Details

Published
2024-12-15
DOI
https://doi.org/10.1109/bigdata62323.2024.10825650
Primary Topic
Human Pose and Action Recognition
Type
article
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article

User Privacy in Skeleton-based Motion Data

Depeng Xu, Thomas H. Carr
Human Pose and Action Recognition
article

User Privacy in Skeleton-based Motion Data

Depeng Xu, Thomas H. Carr
article en

Abstract

Capturing skeleton data is an important area of computer vision, especially for use in a virtual reality (VR) setting. As new techniques to extract skeletons come out, the popularity of skeleton-based motion data has increased. While the skeleton data appears to be anonymous, it can be exploited to discover personally identifiable information (PII). This poses a risk of unintentional privacy leakages when skeletons are publicly displayed, like in a VR environment. We explore the privacy implications posed by the skeleton data, focusing on the privacy and utility trade-off and current privacy-preserving techniques. In this paper, we propose a new baseline attack model Linkage Attack Neural Network (LAN) that acts as a matching classifier to distinguish whether two skeleton-sequences are from the same actor. Then we propose a new defense model, the Privacy-centric Deep Motion Retargeting (PMR) model that is an adversarial/cooperatively trained motion retargeting model. Additionally, we incorporate explanation techniques to identify and mask the most privacy-sensitive joints, either by zeroing them out or adding controlled noise. Finally, we propose a transformer-based motion retargeting model designed for real-time applications, leveraging autoregressive decoding for continuous, frame-by-frame skeleton generation.

University of North Carolina at Charlotte (US)
Openalex Percentile: Top 74%
Human Pose and Action Recognition
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User Privacy in Skeleton-based Motion Data — Depeng Xu, Thomas H. Carr · (2024) | TGRS Research Map | TGRS