FluxProg 2.0 - Extended Version of a Visual Tool for Teaching Programming Logic Using Flowcharts with Real and Simulated Robots

This paper presents a new teaching tool with the goal of facilitating the learning of basic programming concepts among high school students and university freshmen. The tool incorporates a user-friendly visual interface and robotics, expanding on the existing Fluxprog project. New features were implemented, such as variables, logical and mathematical operations, conditional structures, and loops, to motivate students to engage in challenges that promote logical thinking. This paper presents the design, implementation and evaluation of a programming teaching tool using a visual language based on flowcharts, with subsequent data collection through a questionnaire and analysis of preliminary results to evaluate the user's experience while interacting with the tool.

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Publication Details

Published
2024-11-13
DOI
https://doi.org/10.1109/sbr/wre63066.2024.10837892
Citations
1
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.41
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article

FluxProg 2.0 - Extended Version of a Visual Tool for Teaching Programming Logic Using Flowcharts with Real and Simulated Robots

Matheus Biscaya Gutierrez, João Alberto Fabro, André Cristiano Cordeiro
1 citations
Teaching and Learning Programming
0.41
article

FluxProg 2.0 - Extended Version of a Visual Tool for Teaching Programming Logic Using Flowcharts with Real and Simulated Robots

Matheus Biscaya Gutierrez, João Alberto Fabro, André Cristiano Cordeiro
article en
1 citations

Abstract

This paper presents a new teaching tool with the goal of facilitating the learning of basic programming concepts among high school students and university freshmen. The tool incorporates a user-friendly visual interface and robotics, expanding on the existing Fluxprog project. New features were implemented, such as variables, logical and mathematical operations, conditional structures, and loops, to motivate students to engage in challenges that promote logical thinking. This paper presents the design, implementation and evaluation of a programming teaching tool using a visual language based on flowcharts, with subsequent data collection through a questionnaire and analysis of preliminary results to evaluate the user's experience while interacting with the tool.

Universidade Tecnológica Federal do Paraná (BR)
Openalex Percentile: Top 24%
Teaching and Learning Programming
0.41
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